Comments (4)
Here are a few updates.
I can build and run with real Vision Pro, using the iOS platform. Here is the screenshot.
I can build but can't run with real Vision Pro, using the visionOS platform. Here is the log.
And I can build but can't run with a Vision Pro simulator, using the iOS and visionOS platforms.
from klakndi.
Could you try adding the visionOS platform to Klak.Ndi.Runtime.asmdef?
from klakndi.
Thank you for the reply!
I changed it and I can build it now. But when I ran it on Xcode(using a simulator), I got these errors.
Could not locate file 'default-binaryarchive.metallib' in bundle.
Built from '2022.3/staging' branch, Version '2022.3.21f1 (bf09ca542b87)', Build type 'Development', Scripting Backend 'il2cpp'
MemoryManager: Using 'Dynamic Heap' Allocator.
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
-> applicationDidFinishLaunching()
Found 1 interfaces on host : 0) 192.168.0.21
Player connection [4371890752] Multi-casting "[IP] 192.168.0.21 [Port] 55000 [Flags] 2 [Guid] 186663699 [EditorId] 0 [Version] 1048832 [Id] VisionOSPlayer(50,Gwangyus-MacBook-Pro.local):56000 [Debug] 0 [PackageName] VisionOSPlayer [ProjectName] <no name>" to [225.0.0.222:54997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
[Subsystems] Discovering subsystems at path /Users/gwangyulee/Library/Developer/CoreSimulator/Devices/FC7AB30E-CB4B-4B7A-8CD3-19F680E2D2C0/data/Containers/Bundle/Application/4E084D14-5DF5-4E8A-9EC1-6EE4746F2C3E/KlakNDIURP.app/Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityVisionOS/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityVisionOS/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityVisionOS/UnitySubsystemsManifest.json
[Subsystems] 1 'meshings' descriptors matched in UnitySubsystems/UnityVisionOS/UnitySubsystemsManifest.json
GfxDevice: creating device client; threaded=1; jobified=0
Initializing Metal device caps: Apple xrOS simulator GPU
Initialize engine version: 2022.3.21f1 (bf09ca542b87)
AddInstanceForFactory: No factory registered for id <CFUUID 0x600000230260> F8BB1C28-BAE8-11D6-9C31-00039315CD46
MEMixerChannel.cpp:1006 MEMixerChannel::EnableProcessor: failed to open processor type 0x726f746d
[0x122164b80|InputElement #0|Initialize] Number of channels = 0 in AudioChannelLayout does not match number of channels = 2 in stream format.
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
WARNING: RGBA Compressed ASTC6X6 UNorm format is not supported, decompressing texture
XRGeneral Settings awakening...
UnityEngine.XR.Management.XRGeneralSettings:Awake()
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Display...
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Input
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Input
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Meshing
[XR] VisionOSDisplayProvider::Initialize
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Input...
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Meshing...
New input system (experimental) initialized
[XR] Display Start
UnloadTime: 0.185666 ms
dyld[32781]: missing symbol called
But I can build and run it on devices and simulators.
Thank you for creating such a useful package!
from klakndi.
Thank you for confirming that. It's helpful since I don't have an actual device.
from klakndi.
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