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Kermalis avatar Kermalis commented on June 19, 2024

Will happen in scripts if the player moves and the camera is on the player, on a higher framerate. Not noticable in lower framerates which is why I didn't notice

from pokemongameengine.

Kermalis avatar Kermalis commented on June 19, 2024

The camera object is quite a weird idea to have. I would rather have the camera be its own thing for the overworld gui, and then when we want to separate the camera off of a visualobj we create an invisible obj the camera is now following. This means the camera is always on some obj and that obj can move itself with scripts. We can remove that invisible obj when attaching the camera back to another obj. And this would clean up all of the movement-related things and stop the shaking easily

from pokemongameengine.

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