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A C# 2D Pokémon game engine and map editor.

License: MIT License

C# 98.98% GLSL 1.02%
pokemon pokemon-battle pokemon-engine game-engine sdl2 csharp avalonia dotnet game pokemon-battle-simulator

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pokemongameengine's Issues

Merge battle thread into logic thread

This is only necessary so render thread and battle thread are synchronized by locks like logic thread. It won't need to be merged if a lock is implemented

Shrink amount of elevations to 8

Layouts then can say per block which elevations exist on the block while taking the same amount of space (1 byte)
This also would drastically reduce cpu being used

Add a list of visible maps and visible objs

Right now map references are alive only because of Obj.LoadedObjs. If it weren't for that, they'd be destroyed and recreated each time a connection tree is parsed

Objs are a problem because they are rendered in the order they are created and they do not render on other maps. Visible objs would reduce the need for checking if it's visible each frame

The maps and objs tie in together

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