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kerwinzxc's Projects

pcl icon pcl

Point Cloud Library (PCL)

pdunity icon pdunity

Particle Designer Unity Integration

penlight icon penlight

A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.

phalapi icon phalapi

简称π框架,一个轻量级PHP开源接口框架,专注于接口服务开发,支持HTTP/SOAP/RPC协议,拥有自动生成的在线文档、多种开发语言的客户端SDK包以及可重用的扩展类库,可用于快速搭建微服务、RESTful接口或Web Services。助你创造价值!

phpboot icon phpboot

:coffee: An easy PHP framework for building Microservices/RESTful APIs, with useful features: IOC, AOP, ORM, RPC, Swagger, Annotation, Parameters binding, Validation, etc.

phpfastcache icon phpfastcache

A PHP high-performance backend cache system. PhpFastCache is intended for use in speeding up dynamic web applications by alleviating database load. Well implemented, PhpFastCache can drops the database load to almost nothing, yielding faster page load times for users, better resource utilization. It is simple yet powerful.

phprap icon phprap

PHPRAP,是一个PHP轻量级开源API接口文档管理系统,致力于减少前后端沟通成本,提高团队协作开发效率,打造PHP版的RAP。如果您觉得PHPRAP对您有用的话,别忘了给点个赞哦^_^ !

physicslua icon physicslua

A modular, extendable, and easy-to-use physics engine for lua

phyzzle icon phyzzle

Simple 2D AABB arcade physics system for Lua and LÖVE.

plisteditor icon plisteditor

A PHP Library for creating or editing Apple's plist files

poseplus_ftg icon poseplus_ftg

Unity重写的动作系统,格斗游戏的实现. [该版本较早,不维护]

poseplus_tbs icon poseplus_tbs

基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。

potentiallyvisiblesetplugin icon potentiallyvisiblesetplugin

离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题

ppgo_job icon ppgo_job

PPGo_Job是一款可视化的、多人多权限的定时任务管理系统,采用golang开发,安装方便,资源消耗少,支持大并发,可同时管理多台服务器上的定时任务。

prefablightmapping icon prefablightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

procedural-content-generation icon procedural-content-generation

The aim of this project is to procedurally generate a scene within the unity game engine. The assignment documents state that the scene should contain "mobile homes".

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