Related Issues (20)
- Allow Player to input custom player name and custom session settings.
- State Machine Manager : Improve code design
- Player should be able to host a session with specific setting (max & min players in a session, countdown time during spawn-selection phase, etc)
- Improve Soldier Mechanics
- Game Objective Implementation : [Last Man Standing]
- Add movement Animation and Attack Animation
- Add Docker Support HOT 1
- Move Backend + Common functionality from JS to Typescript, Integrate Colyseus for Multiplayer Support
- Implement Isometric View for the game
- handle client disconnection gracefully
- render scene area seperately at client side
- Bug : Fix issue with Scene's quadtree item representation, should be a SAT.Box instead of SAT.Circle
- Procedurally Generate Scene Map from Server
- Game Objective - Tile Ownership
- Game Objective - Capture Flag
- Bug : Territory Ownership : Upon killing/destroying a player, ensure occupied territory is released (occupied by capture flag)
- Gameplay Mechanic : Allow one-to-many, and one-to-one conversation
- Terminate Session on win
- Allow player to move soldier while in attack/defense state HOT 1
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