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A simple tool script for Godot 3 and 4 that generates a collision polygon from a sprite shape.

License: MIT License

GDScript 100.00%

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godot-generate-polygon-from-sprite-tool's Issues

[Ask for help] how to generate hole like readme's example

As I know, the funciton "opaque_to_polygons" seemd can't handle hole in BitMap by default, but there is a big hole in your example video, and you can still clear the part of the image and maintain the hole's ploygon. Is there some method to achieve it like your video or other flexible ideas can you give me?

I'm guessing that you actually just split the image into multiple parts to avoid holes?

Any help would be greatly appreciated

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