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An open source digital suclpting application that provides artists with many types of digital brush, dynamic topology and meshing tools

Home Page: https://www.youtube.com/playlist?list=PLkLcpRjubtMfBnvqnge646SncXCaHWqBJ

C 17.73% C++ 82.26% QML 0.01% QMake 0.01%
computational-geometry computer-graphics-opengl cplusplus opengl

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digital_sculpting's Issues

Question about SQM source code

@khanhha Hi! nice to meet you, my name is Bruno and I'm an entushiastic Spanish 3d coder.

Sorry to open an issue on this repository but I wasn't sure how to contact you as I didn't see any mail... I thought maybe this repo was related to the question I wanted to ask you.

Here's the thing, recently I've seen this cool video of yours where it seems you've implemented and created a little standalone application using SQM. Would it be possible to take a look to that app source code?

Few months ago I'd asked professor J.A.Bærentzen about that algorithm and he shared some bits of the original one, I haven't tried to reproduce it by myself... But even if I tried I'm not sure I'd be able to reproduce as the source code he shared with me is missing a lot of source code, basically he just shared the SQM high level entry point.

In any case, it'd be really awesome if I could compile&play with your nice app, that way I'll be able to fully understand the whole thing and creating my own version. Reason I'm mainly interested in SQM is basically for a hobby project I've got in mind where I'd like to create procedurally a bunch of interesting geometry with the limitation of the final exe not being bigger than 64kb.

Thanks in advance!
B.

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