Comments (3)
I would argue the main README should remain a pure table of content page
I would add a section/blurb in the development_tools.md chapter
from vulkan-guide.
Done in #7
from vulkan-guide.
Fixed in #7
from vulkan-guide.
Related Issues (20)
- Add section about things to know when upgrading Vulkan minor versions
- Adding chapter on HLSL shader model coverage HOT 2
- VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT description is ambiguous. HOT 1
- How about add another link of helpful post of synchronization? HOT 1
- Typo in sentence HOT 1
- Add section about different ways of uploading data to the GPU? HOT 2
- Asciidoctor error on Make - MacOS HOT 2
- Add CI to check or build single page guide HOT 2
- Minor spelling mistake HOT 1
- Adding a "How to Vulkan in 20XX" chapter
- Unclear when non-core formats are allowed to be used HOT 4
- Update HLSL in Vulkan chapter to match update DXC API
- vkFreeMemory() memory leaks while the VkDeviceMemory object was allocated with VkExportMemoryAllocateInfo HOT 3
- compare directX11 and vulkan in UE5 use NVIDIA Nsight HOT 3
- Rename default branch to 'main' HOT 11
- Rendering backticks with trailing `s` not closing monospace block HOT 2
- Add chapter on using profiles HOT 3
- Add chapter with GLSL to HLSL mapping HOT 5
- Rework or elaborate development tools chapter HOT 4
- Guide/latest - broken link HOT 1
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