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Implements some d3d11 and dxgi interfaces for use with e.g. IDXGIOutputDuplication

License: Other

Go 97.66% Assembly 2.34%
com-interop d3d11 go golang idxgioutputduplication screen-capture screen-sharing windows

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go-d3d's Issues

Thank you

I just wanted to thank you for making this library, that is all :)

Failures and botched up video output on multiple monitor setup

I have 2 monitors in extended mode.

  1. 2560 x 1440 px
  2. 1920 x 1080 px

Context: I'm running the mjpegstream example

If I just use any one of these then its fine but the program just fails when I have both connected and I try to record from the primary (index 0) monitor! This is the failure output -

Registering stream 0
Registering stream 1
Enabled PerMonitorAwareV2 DPI awareness.
Enabled PerMonitorAwareV2 DPI awareness.
panic: runtime error: slice bounds out of range [8304640:8294400]

goroutine 8 [running, locked to thread]:
github.com/kirides/go-d3d/outputduplication.(*OutputDuplicator).GetImage(0xc000132000, 0xc00007e280, 0x10afca0?)
        C:/Users/.../go/pkg/mod/github.com/kirides/[email protected]/outputduplication/output_duplication.go:253 +0x25e
main.streamDisplayDXGI({0x10b1fe8, 0xc00007e240}, 0x0, 0x19, 0x0?)
        I:/code/...go:157 +0x579
created by main.main in goroutine 1
        I:/code/...go:63 +0x2d1
exit status 2

But on non-primary monitor I get output like this -

image

The error occurs here ->

copy(img.Pix[imgStart:], data[dataStart:dataEnd])

Make BGRA conversion optional

When encoding with e.g. ffmpeg, ffmpeg can handle the conversion, right? It'd be great if we could disable the conversion to RGBA.

Maybe it'd make sense to remove it from the library completely, because if someone wants to convert BGRA -> RGBA, it's just one line to add?

Just throwing around a couple ideas :)

Many thanks for building this lib!

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