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A UE4 plugin wrapper for Molecular Matter's Live++ Hot-Reloading Library

Home Page: https://molecular-matters.com/products_livepp.html

License: MIT License

C# 35.40% C++ 64.60%
ue4 lpp engine unreal-engine unrealengine ue4-plugin hotreload livepp

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livepp's Issues

Some Question About This LivePP Plugin.

Hi,
I am very grateful to you for providing this plugin. I wanna ask some question about this . i know Live++ is in use by a lot of people or studios that use UE4 , and i am one of it . I have already downloaded this plugin. And I also have integrated it into UE4. but i do not know how to use it. I didn't find any tutorials on how to use it in UE4. Do i need to drag some blueprint to make it work ?Can you give me any help or suggest? many thanks.

UE 4.18 Support

Hey ikrima,

The following is all that is needed to add 4.18 support:

In LPPExternalLib.Build.cs:
Old:

            RuntimeDependencies.Add(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.dll", archSuffix)));
            RuntimeDependencies.Add(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.exe", archSuffix)));
            RuntimeDependencies.Add(Path.Combine(BinariesPath(Target.Platform), "msdia140.dll"));

New:

            RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.dll", archSuffix))));
            RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(BinariesPath(Target.Platform), string.Format("LPP_{0}.exe", archSuffix))));
            RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(BinariesPath(Target.Platform), "msdia140.dll")));

Does this change work with 4.19/4.20?

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