|
sf2_game_text |
Use in place of game_text to show HUD text to RED players |
✔️ |
sf2_maxpages_# |
sf2_gamerules |
Max Pages property |
✔️ |
sf2_maxplayers_# |
sf2_gamerules |
Max Players property |
✔️ |
sf2_time_limit_# |
sf2_gamerules |
Time Limit property and SetTimeLimit input |
✔️ |
sf2_time_gain_from_page_# |
sf2_gamerules |
Time to Add on Page Collect property and SetTimeToAddOnCollectPage input |
✔️ |
sf2_page_spawnpoint |
sf2_info_page_spawn |
Allows ability to have different models, skin, model scale, etc. for each page spawn point, as well as specify page group via Group property |
✔️ |
sf2_page_model |
sf2_info_page_spawn |
Model property |
✔️ |
sf2_page_music_#-# |
sf2_info_page_music |
Specifies all the page ranges in one entity as well as their tracks |
✔️ |
sf2_page_sound |
sf2_gamerules |
Page Collect Sound property |
✔️ |
sf2_onpagecount_# |
|
Alternative method is to use sf2_gamerules's OnCollectedPagesChanged output with a logic_case/logic_compare |
♻️ |
sf2_intro_fade |
sf2_gamerules |
Intro Fade Color, Intro Fade Time, and Intro Fade Holdtime properties |
✔️ |
sf2_intro_music |
sf2_gamerules |
Intro Music Path property |
✔️ |
sf2_intro_relay |
sf2_gamerules |
OnStateEnterIntro output |
✔️ |
sf2_logic_escape |
sf2_gamerules |
Escape to Win property; for OnUser1 output equivalent, use OnStateEnterEscape |
✔️ |
sf2_escape_trigger |
sf2_trigger_escape |
Additionally takes filters into account |
✔️ |
sf2_escape_spawnpoint |
sf2_info_player_escapespawn |
Allows multiple instances of spawn points and Enable/Disable inputs for more control over spawn locations; OnSpawn output fired for players that spawn at the entity |
✔️ |
sf2_escape_time_limit_# |
sf2_gamerules |
Escape Time Limit property and SetEscapeTimeLimit input |
✔️ |
sf2_escape_custommusic |
sf2_gamerules |
Stop Page Music on Escape property |
✔️ |
sf2_boss_override_(name) |
sf2_gamerules |
SetBossOverride and ClearBossOverride inputs |
✔️ |
sf2_pvp_trigger |
sf2_trigger_pvp |
|
✔️ |
sf2_pvp_spawnpoint |
sf2_info_player_pvpspawn |
Enable/Disable inputs for more control over spawn locations; OnSpawn output fired for players that spawn at the entity |
✔️ |
sf2_spawn_(name) |
sf2_info_boss_spawn |
Boss Profile property to specify profile name to match; use Spawn input to spawn bosses; OnSpawn output fired for boss entities that spawn at the entity |
✔️ |
sf2_boxing_map* |
sf2_logic_boxing |
|
✔️ |
sf2_boxing_boss_spawn* |
|
|
♻️ |
sf2_raid_map |
sf2_logic_raid |
|
✔️ |
sf2_slaughterrun_map* |
sf2_logic_slaughter |
|
✔️ |
sf2_renevant_map* |
sf2_logic_arena |
Contains inputs for controlling waves + outputs of waves triggered and Finale Time property |
✔️ |
sf2_proxy_map |
sf2_logic_proxy |
|
✔️ |
sf2_survival_map |
sf2_gamerules |
Survive before Escape property |
✔️ |
sf2_survival_time_limit_# |
sf2_gamerules |
Survive Until Time property |
✔️ |
sf2_proxy_spawnpoint |
sf2_info_player_proxyspawn |
Enable/Disable inputs for more control over spawn locations; OnSpawn output fired for players that spawn at the entity |
✔️ |
sf2_infiniteflashlight |
sf2_gamerules |
Infinite Flashlight property and Enable/DisableInfiniteFlashlight inputs |
✔️ |
sf2_infinitesprint |
sf2_gamerules |
Infinite Sprint property and Enable/DisableInfiniteSprint inputs |
✔️ |
sf2_infiniteblink |
sf2_gamerules |
Infinite Blink property and Enable/DisableInfiniteBlink inputs |
✔️ |
sf2_bosses_chase_endlessly* |
sf2_gamerules |
Bosses Chase Endlessly property |
✔️ |