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A modification of Team Fortress 2 based on the game Slender: The Eight Pages.

License: GNU General Public License v3.0

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batfoxkid avatar blueberryy avatar callmeblad3z avatar hotococoaco avatar kenzzer avatar kitrifty avatar mentrillum avatar the-gaben avatar xchillax avatar

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Custom Entities Table Checklist

This is a list of the current and planned custom map entities coming to SF2 Modified, along with showing the old entities their equivalents.

If you would like to preview the new entities in Hammer++ or would like to see more details about them, you may use the custom .FGD file here.

Backwards compatibility with the old entities will still be maintained, but mappers are encouraged to use the new entities for the future.

Status Legend:
✔️ = Implemented
❌ = Not implemented
♻️ = Not deprecated; encouraged to keep using
🔨 = Work in progress

Old Entity New Entity Details Status
sf2_game_text Use in place of game_text to show HUD text to RED players ✔️
sf2_maxpages_# sf2_gamerules Max Pages property ✔️
sf2_maxplayers_# sf2_gamerules Max Players property ✔️
sf2_time_limit_# sf2_gamerules Time Limit property and SetTimeLimit input ✔️
sf2_time_gain_from_page_# sf2_gamerules Time to Add on Page Collect property and SetTimeToAddOnCollectPage input ✔️
sf2_page_spawnpoint sf2_info_page_spawn Allows ability to have different models, skin, model scale, etc. for each page spawn point, as well as specify page group via Group property ✔️
sf2_page_model sf2_info_page_spawn Model property ✔️
sf2_page_music_#-# sf2_info_page_music Specifies all the page ranges in one entity as well as their tracks ✔️
sf2_page_sound sf2_gamerules Page Collect Sound property ✔️
sf2_onpagecount_# Alternative method is to use sf2_gamerules's OnCollectedPagesChanged output with a logic_case/logic_compare ♻️
sf2_intro_fade sf2_gamerules Intro Fade Color, Intro Fade Time, and Intro Fade Holdtime properties ✔️
sf2_intro_music sf2_gamerules Intro Music Path property ✔️
sf2_intro_relay sf2_gamerules OnStateEnterIntro output ✔️
sf2_logic_escape sf2_gamerules Escape to Win property; for OnUser1 output equivalent, use OnStateEnterEscape ✔️
sf2_escape_trigger sf2_trigger_escape Additionally takes filters into account ✔️
sf2_escape_spawnpoint sf2_info_player_escapespawn Allows multiple instances of spawn points and Enable/Disable inputs for more control over spawn locations; OnSpawn output fired for players that spawn at the entity ✔️
sf2_escape_time_limit_# sf2_gamerules Escape Time Limit property and SetEscapeTimeLimit input ✔️
sf2_escape_custommusic sf2_gamerules Stop Page Music on Escape property ✔️
sf2_boss_override_(name) sf2_gamerules SetBossOverride and ClearBossOverride inputs ✔️
sf2_pvp_trigger sf2_trigger_pvp ✔️
sf2_pvp_spawnpoint sf2_info_player_pvpspawn Enable/Disable inputs for more control over spawn locations; OnSpawn output fired for players that spawn at the entity ✔️
sf2_spawn_(name) sf2_info_boss_spawn Boss Profile property to specify profile name to match; use Spawn input to spawn bosses; OnSpawn output fired for boss entities that spawn at the entity ✔️
sf2_boxing_map* sf2_logic_boxing ✔️
sf2_boxing_boss_spawn* ♻️
sf2_raid_map sf2_logic_raid ✔️
sf2_slaughterrun_map* sf2_logic_slaughter ✔️
sf2_renevant_map* sf2_logic_arena Contains inputs for controlling waves + outputs of waves triggered and Finale Time property ✔️
sf2_proxy_map sf2_logic_proxy ✔️
sf2_survival_map sf2_gamerules Survive before Escape property ✔️
sf2_survival_time_limit_# sf2_gamerules Survive Until Time property ✔️
sf2_proxy_spawnpoint sf2_info_player_proxyspawn Enable/Disable inputs for more control over spawn locations; OnSpawn output fired for players that spawn at the entity ✔️
sf2_infiniteflashlight sf2_gamerules Infinite Flashlight property and Enable/DisableInfiniteFlashlight inputs ✔️
sf2_infinitesprint sf2_gamerules Infinite Sprint property and Enable/DisableInfiniteSprint inputs ✔️
sf2_infiniteblink sf2_gamerules Infinite Blink property and Enable/DisableInfiniteBlink inputs ✔️
sf2_bosses_chase_endlessly* sf2_gamerules Bosses Chase Endlessly property ✔️

* = exclusive to Modified

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