kittygiraudel / imagepreloader Goto Github PK
View Code? Open in Web Editor NEWA lightweight JavaScript implementation of an image preloader relying on Promises.
A lightweight JavaScript implementation of an image preloader relying on Promises.
Hi Hugo,
I would like to propose two changes concerning some words in your README.md to avoid confusions:
queue
method.Your second example would look like that:
var deck1 = ['/image-1.png', 'image-2.jpg', 'http://lorempixel.com/200/400'];
var deck2 = ['image_4.jpg', '/34086368342.jpg', 'spacer.gif'];
// Instanciate new ImagePreloader
var ip = new ImagePreloader({
// If `false`, then decks are loaded sequencially
// If `true`, then decks are loaded in parallel
parallel: true
});
// Queue the images
ip.queue(deck1).then(function () {
console.log('First deck properly queued.');
});
ip.queue(deck2).then(function () {
console.log('Second deck properly queued.');
});
// Preload the queue
ip.preload().then(function () {
console.log('All decks fully preloaded.');
});
We could also point out the use of "fully loaded" for the queue
method in the first paragraph.
The idea is simple: you add decks (collections of images) to the preloader queue with the .queue(array) method. This method returns a Promise so you can use .then(..) on it to execute some code once it gets fully loaded.
I hope you will consider these changes.
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