Project using Electron and React.
Use this application to compile .psc files to .pex with Creation Kit more easily.
Link to the download:
- SE version: NexusMods SE
- LE version: NexusMods LE
Refer to the documentation
Windows app that helps compile papyrus scripts
Home Page: https://www.nexusmods.com/skyrimspecialedition/mods/23852
Project using Electron and React.
Use this application to compile .psc files to .pex with Creation Kit more easily.
Link to the download:
Refer to the documentation
Could you add a feature for group specific output folders? So, if I want to compile group A, I can have it output into a different folder than than if I compiled group B. It would make it much easier when working with multiple mods that I need to compile scripts for, as I can just have the app output them into that specific mod's folder.
Change to use folder or file as props
Yield a message when scripts.zip is not extracted
There are still variables "APP_NEXUS_PATH" changed to "ELECTRON_WEBPACK_APP_MOD_URL"
This will remove last modified info in scripts list
A bug? In 4.00 beta 7, when using the Mod Organizer 2 integration, script sources are detected only if the folder names like "Script" and "Source" have the first letter in uppercase. If the folder names are like "script" and "source", they don't seem to get included in the list.
For the first boot, ask for the user to view a tutorial to get started
When type in the game path/mo2 instance, ipc update config is called every input instead of deboucing
Maybe the file does not exists.
Reload the page on configuration reset
Reset all the store keys
If I still launch the compiler, when I try to compile a script, the area display of the window (below the menu bar) turns white. It's never turn back.
I like this but unfortunately its not working for me..
i install scripts.zip through MO2 so the standard game folder Scripts is actually empty.. this app doesnt seem to be set up to detect that
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