GithubHelp home page GithubHelp logo

fishing-02-03-2024's Introduction

02-03-2024

1️⃣ 'Game in a Day' 1️⃣

👾 Blocky Fishing 👾

LinkedIn | Portfolio | Email | Github

My 'Game in a Day' challenge is where I try to make a game in less than 24 hours! Ideally, I work around 8 hours on a game during one day and call it done. But sometimes, I've spread the hours over a period of days, as long as its under 24 hours. I do try to keep to 8 hours or so though, although I have worked on some projects much longer (but still under 24 hours!).

To get ideas for the challenge, I just ask people for a single word (or use one I'm interested in doing) and build around that. Kind of like how game jams do it, like Three Thing Game at the University of Hull.

There aren't any other rules really; except have fun! I like to start from scratch and use my own code and libraries without using any 'Quickstart' or 'Game Jam' libraries to speed things up. This helps me build a healthy code library of useful stuff! I enjoy the challenge, creativity and the constraints of the challenge and it produces some funny, interesting or rather scuffed results - but it scratches that itch to create for me.

I often try to angle challenge sessions towards working with an unfamiliar technology, like the Mirror networking library for Unity. I find it helps me learn these libraries and technologies quickly.

Word: Fishing

Total Time: 8.5 hours

Concept

Charge up your cast and launch your bobber out into the lake, then drag in fish in a clash of tactics and stamina. Hit the fishes with your bobber to earn score!

Controls

  • Hold LMB to charge power.
  • Release LMB to cast.
  • Mouse position determines the direction of cast.

Retrospective

Don't overengineer! I wasted a good two hours trying to whack in coding patterns. Focus on only what matters, no fluff. I spent waaay too long trying to get a line renderer to replace the quick-n-dirty slider. Do not refactor for cleaner code until you need to! I eventually had to get an FSM in to replace the Player switch boolean nightmare.

Technology

  • Tools: Unity v2022.3.4f1, Visual Studio 2022 64-bit
  • Libraries: N/A
  • Proj. Mgmt.: Trello
  • Design: Miro, Paint.NET for fast mock-up, good ol' paper and pen!

fishing-02-03-2024's People

Contributors

kjb88 avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.