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arras-template-fullversion's Introduction

Same stuff as the original server template, but more!

Table of Contents

  1. Starting Guide
  2. File Directory
  3. What We Changed
  4. Passwords

Starting Guide

  1. Click the top right or locate Project Options where it says "Remix to Edit ๐ŸŽค"
  2. Give your new project a name.
  3. Your private server name will be at http://arras.io/#host=arras-template.glitch.me (replace arras-template with its new name)
  4. You may add a gamemode code in the link to specify its gamemode (see below.)

File Directory

Stuff you'll likely be editing:

  • lib/definitions.js - Tank, bullet, and all entity data.
  • config.json - Map data and other options.
  • server.js - Everything else, like movement, AI, firing, stats, damage, spawning, etc.!

Stuff that you probably won't touch:

  • lib/fasttalk.js - Data compression. No need to change it.
  • lib/hshg.js - Deals with updating the game grid.
  • lib/random.js - Contains all the random functions. Also contains the randomized Bot and Boss names, if you want to change them.
  • lib/util.js - Miscellaneous functions.
  • package.json - Nothing to edit here, just stuff the client uses to run the game.

What We Changed

  • All of the more recent tanks have been added. No need to re-add them.
  • Along with these recent tanks, are their functionalities like invisibility!

Passwords

  1. Open the file at the left named ๐Ÿ”‘ .env
  2. Fill it in with
SECRET=aSecretPasswordHere
  1. Open the private server with http://arras.io/#host=arras-template.glitch.me&key=aSecretPasswordHere (replace aSecretPasswordHere with the password)

arras-template-fullversion's People

Contributors

faris90 avatar

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