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Battle for Wesnoth UMC campaign, based on the continent of Arkenova, a land west from Wesnoth, separated by a vast Ocean.

Lua 100.00%

hero_of_irdya_i's Introduction

  • ๐Ÿ‘‹ Hi, my name is Tahsin J
  • ๐Ÿ‘€ Iโ€™m interested in Python, Machine Learning, Natural Language Processing (NLP), Data Science and AI.
  • ๐ŸŽ“ I am currently studying MSc(BA) at the HKU Business School
  • ๐ŸŒฑ Iโ€™m currently learning even more about Business Analytics
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on ML/NLP/Social Media Analytics/AI.
  • ๐Ÿ“ซ How to reach me: Mastodon | LinkedIn | Email | Email (alt)

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hero_of_irdya_i's Issues

Feedback by Smiley J

  • S8 give more enemy units on hard
    as player runs out of units to kill, preventing progression
    (then again, kill all enemy leaders should have been a fall back)

  • S10...make finale have better visual and sound effects

  • Consider a level 3 to Vine Tiger

  • Review axe item in S10 and perhaps make the wielder a loyal? Or give the unit a special overlay

  • Give unique dialogue in S12 on hero sacrifice

  • S13: give more spacious starting position for Jahin

  • S13: Alter boss roaming locations to ensure they don't fight each other.

  • Give Varawiel her AMLA

  • S14: give elf and demons more units and gold

Hero of Irdya Book I - Side Story 2

Side Story 2

Abrar and Mahir have decided to join the dwarves and Minotaurs in their campaign against the vampires.
(3 scenarios, will take place after episode 2, scenario 16)

  • Scenario 17C_01
  • Scenario 17C_02
  • Scenario 17C_03
  • Added to the main Hero of Irdya Book I sequence as an optional
  • Code to add back the Minotaur and Dwarven veterans to Jahin's recall list in Scenario 20.

Note:

Abrar and his loyalists will be staying on the field while Jahin carries on his mission.

Feedback from Jotender

Feedback by Jotender

  • S3: control wolf spawn count from spiraling out of control

  • S4: increment enemy strength

  • Investigate the Image Not Found overlay on Faria

  • Add special note to explain that Sylwester has a special ranged and attack type.

  • S10: swap item for amulet/necklace/trinket/ring since most players dont seem to recall an axe-wielder.

  • S10: Consider splitting the scenario into 2 since the AI takes too long to be responsive

Feedback Report from white_haired_uncle

untamed - incresing > increasing

towards - unknown unit type Goblin Assassin

Faria (MoN) - image not found when selected

gloom -
20210430 17:07:39 error scripting/lua: ai/micro_ais/cas/ca_wolves_multipacks_attack.lua:54: attempt to index a nil value (local 'nh')
stack traceback:
ai/micro_ais/cas/ca_wolves_multipacks_attack.lua:54: in field 'execution'
[string "local self, params, data, filter_own = ......"]:2: in main chunk

remnant - I absolutely despise this scenario. Spectres fly out of nowhere and pick off my units. Jack all I can do about it. So much fun. And it looks like it's a tunnel search, which probably sucks, but then I've never actually put up with playing this one.

clash - I was going to lose this on turns. I'm too slow through the sand. But on turn 28 the naga leader came out of his keep towards me and three units where able to zoc him.

domination - is warren supposed to retreat to me, or stop at the keep at 59.21?

mountain - unknown unit Minoatur Slayer. This scenario is WAY TOO SLOW. What is the point of several dozen allied units standing around with nothing to do because they can't get to the front?

Also, Maliha's comments about attacking the dragon with arcane just don't jibe. She "blessed" bladed weapons (well, most of them w/o mention that fact) in the beginning. Now she says we must use arcane, with no mention of why all those other arcane weapons wouldn't work.

The victory screen doesn't provide info about how the carryover is calculated (early finish/ %). Doesn't bother me, but people who might want to play a scenario over might want that.

blood - seemed a lot easier than the scenarios so far. Not that I'm complaining.

realm - units spawning and attacking on the same turn is not cool. And the aspect of fire does double damage compared to what the damage calculation shows (I assume this is because I slowed him with another unit, and now I see he's not slowed). This scenario makes absolutely no sense. Sacrifice a L3? Done. Find exit? Done. Subdue guardian??? No idea. I'm standing on the stupid glyphs, now what? :n

The Unit Advancements gui seems borked. Once you switch from All, everything is gone and you can't get it back.

Not sure who created the Gnoll units, but a unit named Marksman should have, oh I don't know, maybe marksman?

Thunderstorm - unknown unit type Noble

Night - wait, what? I let several of my loyals die in the last scenario, because it was the LAST scenario! BTW, it's turn 10 and Meherab is four turns ahead of any of my units. And, now they're coming back towards me but still several turns away from me being any help. I feel like I'm now playing this scenario, but watching it. At the end, Jahin tells me a mage has been added to my recall list, and a wood mage has been added to his recall list -- are they different???

Ark - I guess that's it then? I see there's more scenarios, but nothing I do has any effect.

  • S1: fix a typo
  • S2: fix a typo
  • S3: give hint in starting objectives
  • S3: file a bug report for wolves multipack MAI
  • S6: review
  • S7: review
  • S9: provide note to indicate where player should be if they want to save the Woodlander Lord
  • S10: Rework entire scenario. 4 feedback reports and every one wants this scenario to be rework. Oh, well.
  • S11: Leave it as it is.
  • S12: Give clue on the puzzle.
  • S13: Fix a typo in unit ID.
  • S15: remove the final scenario note
  • S16: revise scenario
  • WoL: Gnoll Marksman gets marksman in ranged

AMLA list

This is a list to keep track of which hero and loyal units are getting AMLA and my progress tracker

Heroes:

  • Krog
  • Meherab
  • Mahir
  • Faria
  • Maliha (Prophetess)
  • Abrar

Loyals:

  • Sylwester (S6)
  • Goblin Hellwolf Rider (S1)
  • Goblin Cutthroat (S1)
  • Kojac (S1)
  • Crylix (S2)
  • Nog (S3)
  • Fah Ra Din (S8)
  • loyal Minotaur Rouser (S12)
  • loyal Dwarven Steelclad (S14)

Misc:

  • Improve AMLA Menu appearance
  • Give Jahin level 5 AMLA
  • Improve AMLA appearance for Loyal Ghost (S7)

Debate:

  • Loyal Ghost (S7)

This is just for episode 1.
Note: I may have given too many loyal units.

Rebalance and Review scenarios

  • Scenario 1
  • Scenario 2
  • Scenario 3
  • Scenario 4
  • Scenario 5
  • Scenario 6
  • Scenario 8
  • Scenario 10
  • Scenario 12
  • Scenario 13
  • Scenario 14

Refer to KNOWN_BUGS.txt for exact list of improvements to be done.

Hero of Irdya Book 1 - Side Story 1

Side Story 1

Krog and the trolls under Jahin's command have been dispatched to subjugate the Ogres in the city of Cavann. Joining them on their mission would be Meherab and a portion of the Verdanyn militia. It should be a straightforward task.
(2 scenarios, will take place after episode 2, scenario 16)

  • Scenario 17B_01
  • Scenario 17B_02
  • Added to the main Hero of Irdya Book I sequence as an optional
  • Code to add back the Troll veterans to Jahin's recall list

Feedback from Konrad2

  • Add option to transfer recall list to allied sides for S15

  • Check level 0 units for their ellipse thingy

  • Adjust to the new elementals coming in 1.17.x (that is if that PR is ever merged)

  • S12: name change to Realm of Fire

  • S14: revisit AI behaviour and review cutscene. Give more dialog to the Dwarven King.

  • S14x Fix typos

  • S15: investigate why the (34,23) coordinate had no guardian unit placed.

  • S15: check what filter was used to fire a message when the Vampire side 2 leader was attacked.

  • S15x Fix typos

  • Add possibility to allow the player to complete each side branch of Episode 2.

S10: List of things to rectify

  • Warning to players about avoiding the recall of elementals as it might...[censored]
  • Drakes and Minotaurs do not benefit from any arcane enchantment despite having blade melee
  • XP buffer for Minotaur level 1 recruited by Jahin.
  • AI side 2 Drakes just move away after being poisoned and heavily injured. 1.15 AI problem.
  • Side 3 leader dies early, resulting in scenario being unwinnable.
  • Add scenario note in objectives to prevent players from rushing to aid their allies.
  • Give Minotaur recalls instead of recruits for this scenario and enable recruitment in the following scenario.
  • Code in some fallback tactic for the Minotaur leader in case he does get overrun.

Observed and reported by @Konrad22

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