Tomek's Projects
Yet another converter to convert Godot 3.x projects to 4.0, but this one is written in Ruby lol
Godot Engine – Multi-platform 2D and 3D game engine
GUI node for Godot that displays the key associated with input action.
Plugin for Godot that automatically updates your version every time you export the project.
Plugin for Godot that allows to run project and pass data from the editor.
Demonstration and Template Projects
Simple Godot plugin that allows watching directory contents for file changes.
Editor for Godot engine's class reference XML files.
A simple editor script for Godot engine to convert Frames to new Frame Coords.
A simple shader that shifts between colors based on a gradient, to create palette-cycle-like animations
A Resource for Godot engine that will store your input mapping.
An addon for Godot engine that adds a convenience dock where you can store scenes.
Godot Node Extensions - Basic Node Extensions for Godot Engine
A palette swap shader with animation support and easy setup
Plugin for Godot Engine that allows previewing Parallax2D in editor.
Custom class that can be used to easily store part of a scene at runtime.
Graphical automation tool for building and publishing Godot games.
An addon for Godot engine that allows to select multiple scenes for quick running
Utility class for registering and serializing light-weight RefCounted-based structs in Godot Engine.
A simple plugin for Godot editor that adds a kanban-like TODO tab for putting random notes.
A custom node type that displays a value of a Slider.
A simple spritesheet generator addon that will also crop your frames.
Advanced text resource loader (JSON, CFG) with rich data validation.
Addon for Godot Engine that extends the built-in Tween functionality.
General-purpose one-line use screen fade effect.
Framework for creating and managing mods for any Godot game.
A theme editor for open-source game Hedgewars
Welcome. Check my list of awesome Godot addons.
General-purpose framework for creating metroidvania games in Godot.
Gra stworzona przez koło naukowe Gamedev Students Association