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Kochol Game Engine(KGE) is going to be a complete game engine that has flexible design which uses Plugins, Components and Systems. You can create games for windows, linux ,web and android devices with this engine.

License: MIT License

C++ 50.50% Objective-C 0.32% C 48.93% Python 0.12% Lua 0.03% PostScript 0.10%
c-plus-plus game-engine game-dev component-architecture

kge's Introduction

About

Kochol Game Engine(KGE) is an open source 3D Game engine. Easy to use and flexible engine for games. Kochol Game Engine(KGE) is going to be a complete game engine that has flexible design which uses Plugins, Components and .... You can create games for windows, linux ,web and android devices with this engine.

Website: http://kge3d.org

Features

General

  • Object-Oriented Design
  • Easy to use and flexible
  • Plugin architecture
  • Component base entity system
  • Cross platform
  • Multi threaded Task manager

Graphics

  • Dynamic lighting
  • Deferred and forward rendering
  • Shadow mapping
  • Projected planar shadows
  • Multitexturing
  • Shader 3 support in ASM, HLSL and GLSL
  • MS3D mesh, Skeletal animation
  • Refraction, Reflection
  • Render To Texture with Anti aliasing
  • Multi Rendering Targets (MRT)
  • Tile based terrain
  • Fog
  • Particle systems
  • Post bloom

GUI

  • Basic GUI
  • libRocket library support

Sound

  • 3D sound with OpenAL

Physics

  • Uses PhysX
  • Rigid body physics
  • Physics dynamics
  • Collision Detection
  • Triggers
  • Joints

Network

  • Client/Server
  • Basic networking system for now

Games

This is a list of games that created with KGE

Legends of Persia

http://legendsofpersia.com/

kge's People

Contributors

183amir avatar hadideveloper avatar kochol avatar

Stargazers

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kge's Issues

New entity system

Add new entity system design to engine.
This new design has one Node class that Entity and Components are derived from it so Components can attach to each other like scene nodes and also entities can attach to another entity and other components.
This design make the engine very flexible and creating of entities very easily.
The systems are here to manage the components and entities.

Create HardwareBuffer class

Create HardwareBuffer class interface.
Some hardware dose not support Vertex buffer or index buffer like some android devices. Keep this note in mind when design the HardwareBuffer interface

How to install KGE on Linux Ubuntu 13.10 64-bit

Hi I am trying to build KGE on my machine but I am facing some errors.
This is what I have done so far:
these are the steps that I took to install KGE on a 64 bit Ubuntu 13.10 installation

cd ~/git
git clone https://github.com/kochol/kge.git
cd kge

I installed SDL2 with help from here http://askubuntu.com/a/344528/66689

./waf configure build

but this is the error that I am getting:

Setting top to                           : /home/amir/git/kge 
Setting out to                           : /home/amir/git/kge/bin 
Checking for 'gcc' (c compiler)          : /usr/bin/gcc 
Checking for 'g++' (c++ compiler)        : /usr/bin/g++ 
'configure' finished successfully (0.063s)
Waf: Entering directory `/home/amir/git/kge/bin'
C Flags: []
CXX Flags: []
Linker Flags: []
Defines: []
Building SDL2 please wait ...
Waf: Leaving directory `/home/amir/git/kge/bin'
could not find library 'SDL2-2.0'

I have checked the wscript file. And in there, there are paths linking to "Libs/SDL" so I tried to copy the SDL library files to "kge/Libs/SDL". But, I am still getting the same error.

write terrain editor tutorial

Add a tutorial about creating a terrain editor that can modify height, smooth terrain, save and load terrain with librocket GUI.

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