polarity-bear's People
polarity-bear's Issues
Magnet Design
Change how the current,temporary magnets look
Event handling
Is it worth using a better event handling system? E.g. http://designoidgames.com/2013/11/getting-started-with-c-events-in-unity-delegate-event/
Finish line
There should be a finish line/goal/end of level object for each level.
Feature: Moving a object using polarities, and placing it on buttons,
GUI: Pause menu
Open by pressing esc
- restart
- quit?
Character Model
The Character needs to be designed and modelled
Camera angles
You should be able to look straight down and up.
Skybox
Add a nice skybox
Air drag no longer works
It only affects the added velocity, i.e. does nothing to affect the existing velocity to slow down the player.
Magnet Blocking Volumes
It should be possible to create a volume where you can not spawn a magnet.
The currently the "unpolar" layer lets you fire through it.
Spotlight model
We could use spotlights to put on the wall for the lights we have in the scenes
Player death
Player should be able to die for various reasons. Display a message and restart level
Remove magnets
By shooting at them again?
SOUND EFFECTS
BOOOOM
SWISH
ZAP
FFRRRRLLLLL
DING DING DING
Repel/Attract effect on ground
Magnets should affect you while you are standing on the ground
General Level Design
Create hierarchies for gameobjects
level2 is just a bunch of cubes right now :(((
Timer
Bug: Character clips slightly through roofs
Weapon model
The magnet weapon needs to be designed and modelled
Air Resistance
Your speed should lower over time when you move through the air
Attractive force on buttons
Maybe the buttons should have an attractive force when it is pressed to make the boxes stay on it.
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