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View Code? Open in Web Editor NEWSource2 KeyValues3 library for Python
Home Page: https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/KeyValues3
License: MIT License
Source2 KeyValues3 library for Python
Home Page: https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/KeyValues3
License: MIT License
support for: keys with spaces, escaped values
what are the characters that need escaping?
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
geometry = "AdnQywADAAD/////////+QAABgAAAAM4AAABwAAAAKwAAAfCAAAD9gAAAAACAAAABgAAAAAAAAAAFwAABf8AAAM3"
state = "AAAA/wAAAAH9AAAAAwAAAAAAAALBAAAB+/wCAAAAAfwAAABCAAAB+wAAAFoA/////AEAAAAC/AAAAAQAAADJAAAAewD////6AAAAAAIAAAAB+wAAACAATQBvAGQAZQBsAEQAbwBjAE8AdQB0AGwAaQBuAGUAcgEAAAAA/////wAAABIA/////AAAANMAAAHyAAAAewD////6AAAAAAEAAAAC+wAAACQATQBvAGQAZQBsAEQAbwBjAE4AbwBkAGUARQBkAGkAdABvAHIBAAAAAP////8AAABDAP////sAAAAmAE0AbwBkAGUAbABEAG8AYwBVAG4AZABvAEgAaQBzAHQAbwByAHkBAAAAAP////8AAAASAP///wAAAAEAAAEYAAAB+/wCAAAAAfwAAABCAAAB+wAAACkBAAAW+gAAAAACAAAAAfsAAAAoAE0AbwBkAGUAbABQAHIAZQB2AGkAZQB3AE8AdQB0AGwAaQBuAGUAcgEAAAAA/////wAAABIA////AAAAAwAABfgAAADA/AEAAAAC/AAAAAQAAANaAAAAewD////6AAAAAAEAAAAB+wAAACAATQBvAGQAZQBsAEQAbwBjAFQAaQBtAGUAbABpAG4AZQEAAAAA/////wAAABIA/////AAAA2QAAAKYAAAAewD////6AAAAAAEAAAAF+wAAADYATQBvAGQAZQBsAEQAbwBjAFAAcgBlAHYAaQBlAHcAUwBlAHEAdQBlAG4AYwBlAEwAaQBzAHQBAAAAAP////8AAAASAP////sAAAA2AE0AbwBkAGUAbABEAG8AYwBQAHIAZQB2AGkAZQB3AFMAZQBxAHUAZQBuAGMAZQBMAGkAcwB0AQAAAAD/////AAAAEgD////7AAAAOABNAG8AZABlAGwARABvAGMAUAByAGUAdgBpAGUAdwBNAG8AcAByAGgARQB4AHAAbABvAHIAZQByAQAAAAD/////AAAAEgD////7AAAAKgBNAG8AZABlAGwARABvAGMAQgBvAG4AZQBNAGUAcgBnAGUAVABvAG8AbAEAAAAA/////wAAABIA////+wAAACoATQBvAGQAZQBsAEQAbwBjAE4AbwBkAGUAVwBvAHIAawBzAGgAZQBlAHQBAAAAAP////8AAABDAP///wAAAhMAAAH7AAAABAAAAAQAAAAIAAAACPwAAAABAAAAAgAAAAIAAABIAE0AbwBkAGUAbABEAG8AYwBFAGQAaQB0AG8AcgBTAGUAcwBzAGkAbwBuAFMAZQB0AHQAaQBuAGcAcwBUAG8AbwBsAGIAYQByAQAAAAD/////AAAAAAAAAAAAAAA4AE0AbwBkAGUAbABEAG8AYwBFAGQAaQB0AG8AcgBQAHIAZQB2AGkAZQB3AFQAbwBvAGwAYgBhAHIBAAABR/////8AAAAAAAAAAA=="
floating = null
dockwidgetsvisibility = null
General =
{
"Closed Correctly" = false
"Time Between Saves" = 15
"Max Autosave Space 2" = 2000
"Max Saves Per Map" = 5
"Load Autosave On Crash" = true
"Autosaves Enabled" = true
}
RecentFiles =
{
"Filename 0" = "C:\\Users\\user\\Documents\\s&box projects\\stuff\\maps\\test\\scale\\worldnodes\\node000_lr0_b0_s_cb_mesh_base.vmdl"
"ClosedCorrectly 0" = false
"Autosaved 0" = false
"DisplayInList 0" = true
"Filename 1" = "c:\\users\\user\\documents\\s&box projects\\stuff\\maps\\test\\scale\\worldnodes\\node000_lr0_b1_s_cb_mesh_blocklight.vmdl"
"ClosedCorrectly 1" = false
"Autosaved 1" = false
"DisplayInList 1" = true
"Filename 2" = "C:\\Users\\user\\Documents\\s&box projects\\stuff\\test.vmdl"
"ClosedCorrectly 2" = false
"Autosaved 2" = false
"DisplayInList 2" = true
}
NewFiles = null
BaseEditor =
{
LastLoadDirectory = "C:/Users/user/Documents/s&box projects/stuff/maps/test/scale/worldnodes"
LastSaveDirectory = "C:\\Users\\user\\Documents\\s&box projects\\stuff"
}
EditorSettings =
{
GroundPlane =
{
drawGroundAndAxis = false
groundPlaneEnabled = true
groundPlaneWireframe = false
treadmillEnabled = true
axisOriginEnabled = true
groundSize = 200.0
groundGridScale = 10.0
groundHeight = 0.0
axisOriginSize = 10.0
modelRotationSnap = false
modelRotationSnapAngle = 45.0
}
Animation =
{
showAbsoluteFrameNumbers = false
showAnimationHUD = false
previewAnimationEvents = true
showRawIKLocks = false
limitPlayback = true
}
Rendering =
{
renderWireframe = false
drawShadows = true
drawSkybox = true
showFPS = false
showRenderingInfo = false
showPhysicsInfo = false
showModifierWarning = true
showNormals = false
showTangents = false
normalSize = 1.0
lightRig = ""
toolsVisMode = "None"
tonemappingMode = 0
tonemappingScale = 0.0
cameraFOV = 60
showModelConfig = true
showAllAttachments = false
showAllHitboxes = false
showAllConstraints = false
showAllJiggleBones = false
showAllClothShapes = false
showAllPhysicsJoints = false
showAllPhysicsShapes = false
physicsHighlightSilhouette = false
physicsHideSourceMesh = false
}
Skeleton =
{
showSkeleton = false
showBoneLines = true
showBoneNames = false
showBonePositionsLabels = false
showBoneEnds = false
showAxisOnAllBones = false
showClothBones = false
boneAxisSize = 1.0
boneEndSize = 0.3
}
Cloth =
{
physicsSelfCollision = false
showCloth = false
showSimulatedCloth = false
simulatedClothColorRenderChannel = 0
showParticleCollisionSpheres = true
showParticleStrayRadii = false
showGoalCloth = false
showTrajectoryTrails = false
showClothBendConstraints = false
showClothWireframe = false
clothXRay = 0.0
clothPressureForceScale = 0.0
clothGoalTween = 0.0
showClothNormals = false
showClothVolumetricElements = false
resetSimOnLoop = false
simulateClothDuringPause = false
clothHideRenderTriangles = false
clothColor = 4292664520
clothCollider0Color = 4283469030
clothCollider1Color = 4280837290
clothIgnoreTreadmill = false
clothGroundCollision = false
}
Export =
{
exportUseCurrentPose = true
exportMaterials = true
exportEmbedTextures = true
exportUnit = 0
exportCustomScale = 1.0
exportNameFilter = ""
exportLastDir = ""
}
}
}
File "C:\Users\user\AppData\Roaming\Python\Python311\site-packages\keyvalues3\kv3file.py", line 35, in __init__
kv3.check_valid(self.value)
File "C:\Users\user\AppData\Roaming\Python\Python311\site-packages\keyvalues3\keyvalues3.py", line 77, in check_valid
check_valid(nested_value)
File "C:\Users\user\AppData\Roaming\Python\Python311\site-packages\keyvalues3\keyvalues3.py", line 76, in check_valid
raise ValueError(f"dict key '{key}' is not accepted (not a valid identifier)") # TODO: spaces and . are allowed
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
ValueError: dict key '"Closed Correctly"' is not accepted (not a valid identifier)
Since kv files are 99% of the time dicts, make it possible to use file.keys()
in conjunction with file.value.keys()
.
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