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goodknight's Introduction

Requirements:
        GCC w/ C++11

Instructions:
       -----------------------------------------
       | Flags:                                |
       | `-one` --> One-player chess [default] |
       | `-two` --> Two-player chess           |
       | `-i`   --> Interactive mode           |
       |                                       |
       | Interactive Keys:                     |
       | `[SQ][SQ]` --> Move  (e.g. `e2e4`)    |
       | `cpu`      --> Let engine move        |
       | `analysis  --> Analyze position       |
       | `undo`     --> Takes back last move   |
       | `quit`     --> Quits engine           |
        ----------------------------------------
        [Initials for these instructions are recognized]
       
TODO:
          - add time_dependent DEPTH
          - work on evaluation function
          - build lookup table (object slice to 'State')

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