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Adds new NPCs with Custom AI behavior that allows them to perform complex task in sync. This mod got 9000+ downloads in Thunderstore and 40+ Endorsements in Nexus

Home Page: https://valheim.thunderstore.io/package/KukuPie/Kukus_Village/

License: Do What The F*ck You Want To Public License

C# 97.18% PowerShell 2.82%

kukusvillagermodv2_valheim's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @Kukupie123
  • ๐Ÿ‘€ Iโ€™m interested in Backend Dev, Game Dev, Music Composition & Guitars
  • ๐ŸŒฑ Iโ€™m currently learning Stuffs
  • ๐Ÿ’ž๏ธ Iโ€™m looking to learn together
  • ๐Ÿ“ซ Mail me at [email protected]

kukusvillagermodv2_valheim's People

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kukusvillagermodv2_valheim's Issues

Patch 0.214.2

Possible update needed for the latest patch:

UI from the Tablet (Club) tool not pulling up command menu.
I tried with this as the only mod installed on a fresh world as well and cannot get it to open. Everything else seems to work still.
Please check on it at your earliest convenience.
Thanks for the great mod and cannot wait to get back to using it!

Corrupted world files possibly linked to villager mod, I spotted this error anyway

Hi,
I recently tried to recover a recent world but I figured out that the files were corrupted. I started a new world and I have these strange logs when I disconnect from it :

[Warning:Jotunn.Managers.PrefabManager] Failed to clone prefab, name already exists: Villager_Meadow1 [Warning:Jotunn.EventExtensions] Exception thrown at event InvokeOnVanillaCreaturesAvailable in <>c.b__7_0: System.NullReferenceException: Object reference not set to an instance of an object
at Jotunn.Configs.CreatureConfig.Apply (UnityEngine.GameObject prefab) [0x00000] in D:\Projects\Jotunn\JotunnLib\Configs\CreatureConfig.cs:75
at Jotunn.Entities.CustomCreature.ApplyCreatureConfig (Jotunn.Configs.CreatureConfig creatureConfig) [0x00000] in D:\Projects\Jotunn\JotunnLib\Entities\CustomCreature.cs:155 at Jotunn.Entities.CustomCreature..ctor (System.String name, System.String basePrefabName, Jotunn.Configs.CreatureConfig creatureConfig) [0x0003e] in D:\Projects\Jotunn\JotunnLib\Entities\CustomCreature.cs:79 at KukusVillagerMod.Prefabs.VillagerPrefab.CreateVillager (System.String villagerName, System.String prefabCloneName, Heightmap+Biome biome, System.Boolean addShield, System.Boolean addHeal, System.Int32 goldReqForRecruit, System.Boolean useCustomPrefab, System.String customPrefabName) [0x00092] in <8e27f60b80f54c1c80a77f2da5064a44>:0 at KukusVillagerMod.Prefabs.VillagerPrefab..ctor () [0x00188] in <8e27f60b80f54c1c80a77f2da5064a44>:0 at KukusVillagerMod.KukusVillagerMod+<>c.b__7_0 () [0x00000] in <8e27f60b80f54c1c80a77f2da5064a44>:0 at Jotunn.EventExtensions.SafeInvoke (System.Action events) [0x00018] in D:\Projects\Jotunn\JotunnLib\Extensions\EventExtensions.cs:26

VillagerMod version : latest
Jotunn version : latest
Valheim version : latest (I guess... No steam update)

I can't be absolutely sure that this could have a link with my corrupted files issue (and I don't think so). But I share this strange bug in order to avoid others encountering it. I hope it's nothing serious.

Thank you and have a nice day :)

Villagers multiplying

Villagers seem to multiply every 24hrs(roughly) by the number of beds there. Do you know if this is supposed to be a feature? Every time I log into the server for the day a new pair has spawned, so I have about 14 villagers with 2 beds. I have not changed any settings in the .dll or .cfg files

Keypad commands not responsive

First, I absolutely love this mod for reasons made clear below ...

Deleted mod and config before update from 1.00 to 1.10

Changed keystrokes to F, G, H for Follow, Go, Home purely for convenience. Did not respond so I deleted the config and relaunched but all Keypad (Numlock on) also got no response.

Can always go back to 1.00 as I was pretty happy with it.

Feature, not bug:

Wasn't fond of having a Skeleton running around my base so I changed all the Melee models to DvergerMage :D

Mage casts fireball at innocent Greyling that wandered by.

From inside the house.

Reconstruction impeded because I couldn't stop laughing ...

Excellent mod, keep up the effort. I love having guards for my buildings instead of digging ditches and earthworks.

[feature request] Item or Gold cost for recruitment

Recruiting villagers should cost a randomized item or gold amount. This would mean that recruiting villagers would be a mini-quest where you need to get the items they want. These items could be related to the biome they are found in.

console being spammed

hello i just installed your mod and loaded it up since making the bed and letting some spawn my console is being spammed with
Warning:KukusVillagerMod.KLog] Destroying Villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Villager Found UID $4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Failed to find empyty bed!! for villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Destroying Villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Villager Found UID $4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Failed to find empyty bed!! for villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Destroying Villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Villager Found UID $4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Failed to find empyty bed!! for villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Destroying Villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Villager Found UID $4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Info : Unity Log] 01/01/2023 18:52:16: Destroyed invalid predab ZDO:-285861384:3144

[Info : Unity Log] 01/01/2023 18:52:16: Destroyed invalid predab ZDO:-285861384:3142

[Info : Unity Log] 01/01/2023 18:52:16: Destroyed invalid predab ZDO:-285861384:3143

[Warning:KukusVillagerMod.KLog] Failed to find empyty bed!! for villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Destroying Villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Villager Found UID $4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Info : Unity Log] 01/01/2023 18:52:16: Destroyed invalid predab ZDO:-285861384:3146

[Warning:KukusVillagerMod.KLog] Failed to find empyty bed!! for villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Destroying Villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Villager Found UID $4912f46c-e4f3-4484-863c-46cd1dc50ae9
[Warning:KukusVillagerMod.KLog] Failed to find empyty bed!! for villager 4912f46c-e4f3-4484-863c-46cd1dc50ae9
and keeps going not stoping
any advice would be nice
using version 1.0.0 of the mod from thunderstore mod manager

Cannot interact with Defense Posts.

As the title says you simply cannot interact with Defence Posts on the latest release (3.1.2 as of writing this issue). I have tested in both single player and a server to see if that makes a difference!
I also downgraded to 3.1.0 to see if it changes, but they still did not work.
Work Posts and Beds are still interactable, just Defence Posts.

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