A library for encoding, decoding, and manipulating audio files from video games.
Supports reading and writing:
- DSP
- BRSTM
- BCSTM
- BFSTM
- IDSP
- HPS
- ADX
- WAVE
Supports reading:
- GENH (Nintendo DSP-ADPCM only)
- HCA
- BRWAV
- BCWAV
- BFWAV
The most recent release of the library can be found on NuGet
The Universal Windows app can be found in the Windows Store