foundry-vtt-starwars-sagaedition's People
foundry-vtt-starwars-sagaedition's Issues
Small Size Adjustments are not working
Bonus Trained Skill for Human still doesn't work.
The latest update fix feat bonus, but the trained skill bonus still doesn't work (doesn't provide +1 trained skill).
Wookiee when equip with weapon the sheet will bug out
Update system for 0.8.6 build of Foundry VTT
Need to update system to work with 0.8.6 release of Foundry, which is now the latest stable release. The 0.8.xx series introduced a number of breaking changes.
Need ability to refresh compendiums from the console
Jedi Class should start with a lightsaber.
Jedi class should start with a lightsaber as starting equipment.
Dragging Feats to Sheet does nothing.
I can no longer add feat manually after the latest update.
Talents: Character is not a member of the null
I don't seem to be able to add Talents. I receive a popup:
You do not meet the prerequisites for this feat:
- Character is not a member of the null.
It is important to note that sometimes it will add additional reasons for talents I am legitimately not allowed to take.
Force Sensitivity Feat not allowing acquisition of Force Talents
Adding the Force Sensitivity Feat does not allow you to take Force Talents instead of regular Talents.
Redesign equipment system
- allow primary and secondary weapons
- allow multiple loadouts?
- allow for species with extra hands
source #14
Talents: Cannot add any talents
I've attempted to make a new multiple different character sheets and with each one, I can't add any talents. When I try to drop a talent in I get "You can't take any more talents of that type", I get this when trying to build out a high level character or a single character with just one level. No matter the class or level, I always get the same message.
I've also tried this with the game paused and unpaused.
Cannot enter data into the Health section
Fields in the health section include "Current", "Temp", "DR" and "SR".
It is not possible to save data into these. Having tried, and exporting the actor, the data on these fields is set to null.
Adding second Force Training feat not allowed
Looks like duplicate feats, or all feats that can possibly get multiple stacks are not allowed.
Reflex Defense does not add Dex mod after equip bowcaster
unable to add point-blank shot feat
Tried to add point-blank shot. The character still had one general feat left and one bonus soldier feat.
actor-sheet.js:1415 Uncaught (in promise) TypeError: this.addItemsFromCompendium is not a function
at SWSEActorSheet.addOptionalRuleFeats (actor-sheet.js:1415)
at SWSEActorSheet.addFeat (actor-sheet.js:730)
at async SWSEActorSheet._onDropItem (actor-sheet.js:594)
addOptionalRuleFeats @ actor-sheet.js:1415
addFeat @ actor-sheet.js:730
Armor Ref Bonus are now calculated wrong.
After the latest update, the armor Ref Bonus are now added to the Misc column of the Ref Def; instead of replacing Level, which is the correct method, as in previous version.
Droids get reduced Ability Points for Point Buy
add constant that makes droids use 211 point point buy
Interactions with Equipment revert Actor Form to new form
Hard to describe what happened here but it only seems to occur with items in the Unequipped/Equipped sections.
Moving items between these sections appears to revert the form to that of a new character, but doesn't mess up the character itself.
Conflict with Bulk import audio playlist
Error adding Weapon Focus Feat
Improved Defenses Feat doesn't improve anything
Defenses don't get suppose +1 bonuses.
Adding Class Starting Feats will get the warning that I select too many feats than allowed.
Feat: Weapon Focus is missing weapon options in dropdown list
The user is unable to select a weapon class from the dropdown list because there are no elements populating the list.
create CI solution to allow use of system compendiums rather than world, client generated, compendiums
system.json is not updated
Despite the latest release being for Foundry version 0.8.9, the update doesn't get pulled down by foundry clients because system.json still has the wrong values:
"version": "0.3.6",
"minimumCoreVersion": "0.7.9",
"compatibleCoreVersion": "0.7.9",
Without changing the first field, Foundry will not mark the game system as "update available", and even clicking "update" won't pull down the latest version (even if the download field has version 0.4.0 listed). and if compatibleCoreVersion isn't changed, it will always keep the warning for compatibility risks.
It's less a problem for people who install fresh, more of a problem for those who already downloaded the game system and want to upgrade it.
compendium throws exception when dragging attacks to it
- this exception should just be hidden as this isn't supposed to do anything
source #14
Feats added due to disabled settings should not provide a warning
- feats should also be added due to settings (it's a prereq problem, they are being added just not activated)
0.2.4 character creation process issues
1). create new character
2). leave attributes at default (10 for all)
Notes:
Character Sheet Warnings displayed: 2
a). PLEASE SELECT A SPECIES!!
b). General Feats remaining: 1
3). add species (Mon Calamari)
Notes:
[comment: Species name does not display, and (Use the Force skill - Can use untrained=Y), but otherwise Summary tab looks correct]
Character Sheet Warnings displayed: 1
a). General Feats remaining: 1
Closed Species compendium
4). add General Feat (Improved Defenses)
Notes:
Character Sheet Warnings displayed: none
Character Sheet Tab status
"Improved Defenses" appears of Feats Tab
Closed Feats compendium
5). add Class (Jedi)
Notes:
Dialog box: On First Level...
Click "OK"
actor-sheet.js:744 pauses on debugger
Click "Resume script execution" in console
Dialog box: Adding Class Starting Feats
Click "OK"
Notes:
Character Sheet Warnings displayed: 2
a). Jedi Talents remaining: 1
b). General Feats remaining: -3
Character Sheet Tab status
Summary Tab
"Trained" checkboxes appear in Skills area
Class Tab
"Jedi" appears with 1 HP
[comment: The +1 HP plus the Con modifier of -1 correctly add to 0 HP on the Summary tab]
[comment: Jedi Class should start with 30 HP, plus con modifier]
Equipment Tab
"Lightsaber" appears in Unequipped area
Feats Tab
"Force Sensitivity"
"Weapon Proficiency"
"Weapon Proficiency"
[comment: General Feats warning count was at 0, and the addition of these 3 new Feats result in the -3]
Closed Class compendium
6). Attempt to Equip Lightsaber
Notes: Clicked & dragged item from unequipped to equipped area.
[comment: Item moves to appropriate area, but Summary tab still indicates unarmed attack.]
Attempted to add lightsaber from equipment compendium to summary tab directly
Created owned item; equipment tab reflected second lightsaber (unequipped)
Deleted duplicate (unequipped) lightsaber from equipment tab
Attempted to drag unarmed attack to equipment compendium, which produced error in console.log
Console.Log Error:
foundry.js:30367 Uncaught (in promise) TypeError: Cannot read property 'getFlag' of null
at Function.fromDropData (foundry.js:30367)
at Compendium._onDrop (foundry.js:28744)
at DragDrop.callback (foundry.js:13525)
at DragDrop._handleDrop (foundry.js:13576)
Closed equipment compendium
7.) Attempted to add Trained Skills
Notes: Attempted to click "Trained" in "Use the Force"
Character Sheet Warnings displayed: 3
a). Too Many Skills Selected: 1
b). Jedi Talents remaining: 1
c). General Feats remaining: -3
[comment: Attempting to add more Trained Skills just increased count of warning; unchecked all but Use the Force; too many skill warning: 1]
8). Attempted to add Talents (Jedi Guardian: Battle Meditation)
Notes:
Console.Log Error:
actor.mjs:130 Uncaught (in promise) TypeError: Cannot read property 'toLowerCase' of undefined
at SWSEActor.getTalents (actor.mjs:130)
at SWSEActor._prepareCharacterData (actor.mjs:41)
at async SWSEActor.prepareData (actor.mjs:25)
Character Sheet fails to render properly:
Summary Tab
All Character Sheet Warnings disappear
All "Trained" checkboxes disappear
HP increases to 10
Condition, Defense, Offense, Attacks, and Abilites sections go blank
Class Tab
goes blank
Equipment Tab
goes blank
Feats Tab
goes blank
Talents Tab
Talent fails to appear.
Closed Talents compendium
Closed Character Sheet
Console.Log Error:
actor.mjs:130 Uncaught (in promise) TypeError: Cannot read property 'toLowerCase' of undefined
at SWSEActor.getTalents (actor.mjs:130)
at SWSEActor._prepareCharacterData (actor.mjs:41)
at async SWSEActor.prepareData (actor.mjs:25)
9). Screen shot of console.log
10). Reopened Character Sheet
Notes: Character Sheet nearly the same as prior to close, except that
new warnings have appeared
Class tab shows Jedi class, but with no HP
Character Sheet Warnings displayed: 2
a). Jedi Talents remaining: 1
b). General Feats remaining: 1
[comment: because no Feats are listed, the character sheet is essentially back to its starting condition]
Feats dragged to character sheet do not display until character sheet is closed and reopened
Feats dragged to character sheet do not display until character sheet is closed and reopened. It appears that the feat.bonusFeatCategories property is undefined.
The following error appears in console.log:
actor.mjs:1007 Uncaught (in promise) TypeError: Cannot read property 'length' of undefined
at SWSEActor._reduceProvidedItemsByExistingItems (actor.mjs:1007)
at SWSEActor._prepareCharacterData (actor.mjs:57)
at async SWSEActor.prepareData (actor.mjs:27)
Applying ability point upgrades at lvl 4 clears out all ability scores
Made Actor and populated data. Increased level to 4. Selected attribute placement. Finalized by clicking YES.
Instantly all previously set ability scores disappear. Attempts to set ability scores does nothing henceforth.
Console shows this error afterwards:
Uncaught (in promise) TypeError: Cannot read property 'value' of null
at resolveValueArray (util.js:28)
at generateAttributes (attribute-handler.js:53)
at SWSEActor._prepareCharacterData (actor.js:74)
at async SWSEActor.prepareData (actor.js:34)
Foundry does not launch any worlds using SWSE system
Currently using version 0.3.2
When you attempt to launch the game it gives the following message: "you must define a valid Item type"
After you click the launch button, it also affects your ability to launch other worlds, or the ability to launch updates. Clicking these buttons give the error: "you lack Server Administrator permission to submit this request". Closing and restarting Foundry fixes this.
Hyperlinks in the various species cards just point to the root directory
Hyperlinks in species cards just point to the root directory.
Local install of Foundry VTT 0.7.9
From the HTML: a href="/wiki/Constitution" title="Constitution">Constitution</a
Result:
-
Browser tab opens
-
URL: /* http://localhost:30000/wiki/Constitution */
-
page displays: Cannot GET /wiki/Constitution
HP bar on tokens show incorrectly
version 2.3 - species delete bug still present
Nonheroic level shouldn't be added to defenses
"Abilities" table on Summary tab of character sheet doesn't update when species is deleted or changed.
The "Abilities" table doesn't update when a species is deleted or changed.
Clarify HP added per level
- should show HP granted by class level
- should show total HP for that level (granted + CON) (toughness?)
source: #14
version 2.3 - feat added bug
version 2.3 does not solve the "Feat added" bug.
Here are the steps I followed:
- create new actor - character
- set ability scores
- add species
- add general feat
First screen shot is after step 3, adding the species, the traits for the species are displayed, but the name of the species is not.
After adding the general feat - I used "Improved Defenses" - the Defense, Offense, Attacks, and Abilities sections of the Summary tab are blanked out, the Feat doesn't display on the Feats tab, but the General Feats warning is gone.
If I close & reopen the character sheet, the Feat is displayed, but the sections on the summary tab return to being blank, and the General Feat warning appears again. If I remove the feat, by clicking the trash can icon, the sections on the summary tab repopulate.
when an actor is updated the preparedata method is run on every browser that has the world open.
this means that there are many duplicates being added.
Can't Add Attacks
Feats not being recognised as class Feats
Attempted to add Rapid-Shot as a Scout Bonus Feat, and Combat Reflexes as a Soldier Bonus Feat, however they are being recognised as General Feats instead.
These Feats do seem to have the appropriate categories listed. Having exported the data, the "supplier" section remains blank, and "isSupplied" remains false. There doesn't appear to be a way to modify this through the interface.
Stabilize Talent System
found in 0.2.4:
8). Attempted to add Talents (Jedi Guardian: Battle Meditation)
Notes:
Console.Log Error:
actor.mjs:130 Uncaught (in promise) TypeError: Cannot read property 'toLowerCase' of undefined
at SWSEActor.getTalents (actor.mjs:130)
at SWSEActor._prepareCharacterData (actor.mjs:41)
at async SWSEActor.prepareData (actor.mjs:25)
Character Sheet fails to render properly:
Summary Tab
All Character Sheet Warnings disappear
All "Trained" checkboxes disappear
HP increases to 10
Condition, Defense, Offense, Attacks, and Abilites sections go blank
Class Tab
goes blank
Equipment Tab
goes blank
Feats Tab
goes blank
Talents Tab
Talent fails to appear.
Closed Talents compendium
Closed Character Sheet
Console.Log Error:
actor.mjs:130 Uncaught (in promise) TypeError: Cannot read property 'toLowerCase' of undefined
at SWSEActor.getTalents (actor.mjs:130)
at SWSEActor._prepareCharacterData (actor.mjs:41)
at async SWSEActor.prepareData (actor.mjs:25)
source #14
Compendium Not Adding Certain Sections
When I make a new world, the Compendium sometimes won't update everything properly. It'll only grab items and classes, or it'll just stop at Feats. If I make a 2nd new world this generally works as intended.
Adding temporary stat bonus opens age dialogue
Dragging Skill Focus Feat to sheet does nothing
Human Scoundrel get 1 too many feat at level 1
Stabilize the Skill system.
found in 0.2.4
7.) Attempted to add Trained Skills
Notes: Attempted to click "Trained" in "Use the Force"
Character Sheet Warnings displayed: 3
a). Too Many Skills Selected: 1
b). Jedi Talents remaining: 1
c). General Feats remaining: -3
[comment: Attempting to add more Trained Skills just increased count of warning; unchecked all but Use the Force; too many skill warning: 1]
source #14
Willpower Defense add double level
Can't make new actors
So when I create a new actor no character sheet comes up. When I click on the icon or name of the actor nothing happens. Can anyone else reproduce?
Correct Use the Force Skill behavior
- use the force should be trained only
- use the force should only be available to be trained if character has a class that provides it and they have the force sensitivity feat
source: #14
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