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litmressalto-game's Issues
migrate Battle component state to the redux store
monster sprites blurry
card style
reward screen
implement shield ability
Shield absorbs a certain amount of dmg for the current round
(Shield card effects can stack)
move card creation to Game Component
create readme
attack all card
card template padding on bottom diff than top
end of deck
when the deck is empty, shuffle discard pile into the deck
in portal map screen
refactor action creators
add cover image to itchio
battle style
card text is selectable
end battle
when npc or user hp level is <= 0 the battle should end
limit minimum deck size
deck should never be lower than a certain amount
hotkeys
Add support for hotkeys
suggestion (i've used this in another project)
select portal screen
show monster name in battle
add screeenshots to itchio
balance game
hp should be represented as a percentile bar
attack card
this will remove hp from the npc
end turn button
end turn button has been commented out due to moving logic into redux, there a function in Battle.js to handle ending turn, this should be adapted to handle new logic.
move monster moves into monster object in redux
target enemy vs all enemy actions
npc response
when the user presses end turn, the npc should take his actions and prepare his next actions.
have monster hue in Monster library
Monster hues should be in the monster library, if missing select random from a list of defined hues
create block image
block cards should have an image
end turn button styling
Menu Screen
battle deck, battle hand and battle discard related actions are broken
add video trailer to itchio
add target selection state indicator
current action counter
a battle should have a current actions amount, right now there is a battle.actions which is constructed from the player.actions (this is the amount that battle.currentActions gets refilled to after each turn)
move number of cards to draw to redux store
create logo
deck pile and discard pile representation
these decks should display as visual representations on battle instead of text
get redux working
monster block action
monsters should take actions on endturn
action points styling
action queue trigger
create attack image
attack cards should have an image
instances of Card don't have a unique key
apply defense card
a defence card will subtract a value from the npc's next attack value
extract monster sprite array into file
show scheduled monster moves on screen
descriptions on cards
discriptions for cards should come from the card actions.
a card that has for example as actions:
actions: [
{
type: "attack",
value: 3,
target: true,
description: "attacks %value"
}
]
the description should be "attacks 3"
if the card has more than one action and more than one descriptions, the descriptions concat.
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