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NAG is not A Game.

License: MIT License

CMake 0.08% C 51.09% Objective-C 1.11% C++ 47.04% GLSL 0.55% JavaScript 0.13% PowerShell 0.01%

not_a_game's Introduction

NotAGame

Description

基于The Stanley Parable的一个室内场景建模小游戏~

Phsics Engine

  • 添加了物理引擎,玩家在场景中会受到重力的影响
  • 基本实现了碰撞检测,但是可能有迷之bug
  • 空格键起跳
  • 实现了一个跳跃demo,场景中有一个不可通过的玻璃立方体,玩家可以跳上去,just enjoy it!

Crystal System

  • 水晶个数、类型、与初始生成点设置
  • 水晶碰撞检测,水晶不会穿过墙体和玩家,但是水晶之间暂可以相互穿过
  • 水晶移动路径规划,水晶在离玩家较远时会做规则圆周运动,离玩家较近时朝玩家移动
  • 红色水晶攻击玩家,玩家离红色水晶较近时,屏幕闪动血色
  • 玩家吃掉蓝色水晶,增加玩家蓝条。。

Shooting

  • 玩家现在已经持枪
  • 点击鼠标左键能发射锥形炮弹
  • 击中判定、炮弹特效以及死亡特效待做

待实现的部分

  • [15分]具有基本材质、纹理的显示和编辑能力;

  • [4分]光照明模型细化,可任选实现实时阴影、Caustics、位移纹理、全局光照明(光子跟踪)、辐射度、AO 叠加等;

  • [15分]Awesomeness指数:展示项目本身所独有的炫酷特点,包括但不限于有感染力的视觉特效。

  • **[8分(不依赖现有引擎)/4分(依赖现有引擎)]采用WebGL/iOS/Android 平台实现

  • **[7分]与增强现实应用结合

not_a_game's People

Contributors

wencanhuang avatar lamkamhang avatar

Watchers

James Cloos avatar  avatar

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