Comments (4)
Yes, however Vita is not a priority at the moment.
from unionpatcher.
Running a couple checks on the ELF sounds fine, but as for instructions we have been working on some guides in our Union Space Corps beta testing program which we will publish closer to Project Lighthouse's release.
I doubt those instructions will be all that useful anyways, since @Ashifter is working on a version of the patcher that does more of the manual part.
from unionpatcher.
Would this new version include decrypting/re-encrypting the SELF? From what I've seen, for Vita, you have to decrypt it on the console itself, at least for the moment
from unionpatcher.
Just as an update, I've started work on abstracting out the ELF part to allow for better file detection. I have access to both a PS3 and Vita executable so this should be thoroughly manually tested
Are there requirements for automated testing in this repo?
from unionpatcher.
Related Issues (20)
- Input sanitization - check input paths and URL HOT 1
- Add support for automatically patching LBP1 for RPCS3 HOT 2
- Custom URL field HOT 3
- Build UnionPatcher as Class Library HOT 1
- Test resulting patched EBOOT in PS3HEN HOT 2
- Incorporate fail0verflow's PS3 tools to decrypt/encrypt PS3 EBOOTs HOT 2
- Remote Patching doesn't work on Windows, the latest update seems to not supply all the required files HOT 1
- HTTPS root certificate patch HOT 8
- Add patching to LBP1 for RPCS3 HOT 1
- Automate releases using GitHub actions
- Union Patcher and Ease of Use
- I cant patch. HOT 1
- Staging Folder HOT 2
- i get this error when patching for lbp3 on ps3 HOT 2
- i get error while patching for ps3 HOT 1
- I have this problem HOT 2
- An error when trying to patch for ps3 HOT 2
- UnionPatcher - LittleBigPlanet 2 Black Screen
- Patcher reports success without making changes to invalid file HOT 12
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from unionpatcher.