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cheerpj-natives's Introduction

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Welcome to Leaning Technologies's docs

Information for helping you move to Web-based solution projects in C++ / Java / x86 or Flash can be found here.

More general informations about our expertise and products can also be found on our main website at https://leaningtech.com.

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cheerpj-natives's People

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cheerpj-natives's Issues

Natives are tied to the Browsercraft project

https://github.com/leaningtech/cheerpj-natives/blob/main/natives/lwjgl.js#L4

I can see a couple solutions:

  • Require loading in the module first, calling a function to set the element, and taking advantage of the fact that the module won't be reloaded when CJ also imports it (probably the best way)
  • Doing something like this:
// set before running the app in CJ
window.lwjglCanvasElem = document.querySelector("minecraft-client").shadowRoot.querySelector("canvas");

// in lwjgl.js
var glCanvas = window.lwjglCanvasElem
if (!glCanvas) {
  throw new Error("GL canvas is not set - have you set `window.lwjglCanvasElem` to your canvas element?")
}

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