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[Application][Stable version][Not maintained] A simple 3D game: driving a car in a city and its traffic jam.

License: GNU General Public License v3.0

Pascal 100.00% PHP 0.01%
3d-game opengl delphi car traffic city off-road physics-simulation epita infosup

ecstasy's Introduction

Overview of my personal projects

Most of my projects are made in C++ and can be compiled with my, cloned as git submodule, Makefile helper (because I hate so much CMake ...) for Linux and MacOS (not for Windows) either as standalone application and/or libraries (so you can include them in your personal project).

I used to worked with Scilab because my father contributed to it. Now Scilab has passed away ... the King is dead, long live the King: Julia! Therefore my simulation projects are made in Julia and run in Jupyter notebook. AFAIK the display is broken (but this is not my fault).

I always been impressed on how compact Forth interpreters are, I tried to impelement mine as scripting langage for my project but I do not recommend you to use it.

Else I also added my student projects (Delphi Borland) and my LaTeX slides (studies and internship reports) made in years 2001--2007 (mostly for nostalgy ^^). A recurrent theme in my projects was simulation of city because of this particular project https://github.com/Lecrapouille/SimTaDyn/tree/release-EPITA-2004 mixing geographic system, spreadshet and Forth interpreter.

Chromium Embedded Framework (CEF)

System Modeling Tools

  • https://github.com/Lecrapouille/Statecharts :

    A Python script parsing PlantUML statecharts (state machine) scripts and generating the C++ code with their unit tests.

  • https://github.com/Lecrapouille/TimedPetriNetEditor :

    A graphical application and C++ library for editing (timed) petri nets, (timed) graph events and GRAFCET. This tool is coupled with (max,+) algebra and can be used with Julia.

  • https://github.com/Lecrapouille/MaxPlus.jl :

    Julia package allowing to do computations in the tropical algebra (max,+) and (min,+). An algebra where the plus and times operators are replaced by the maximum (minimum) and plus operators. This algebra is used in modeling discrete systems modeling synchronizations as linear systems. This project is a portage of the Scilab toolbox.

City based project

Predictions

C++ Libraries

Forth

Application projects

My Configs

ecstasy's People

Contributors

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Stargazers

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Watchers

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Forkers

gabocze yoozaa80

ecstasy's Issues

'\data\Configuration\config.cfg not found

procedure sauvegarder();
var
OutFile : file;
begin
AssignFile(OutFile, GetCurrentDir + '\data\Configuration\config.cfg');
Reset(OutFile);
blockWrite(OutFile, params, 1);
CloseFile(OutFile);
end;

TODO liste

  • Profiling: ntdll.dll is consuming 90% of resources
  • Ajouter l'axe X et Y dans le readme pour les blocks de la ville. Traduire les noms des fichiers.
  • Utiliser un frustum culling en 2D au lieu de 3D
  • Donner un nom aux litteraux Camera.Id et utiliser un type pour les noms. Idem pour l'etat des feux rouges.
  • Init le volant a 0
  • Gerer correctement la liberation des ressources OpenGL (textures, liste d'affichage, texture dans les fichiers ASE).
  • Appliquer correctement le pas de temps dans les equations et les touches du clavier.
  • Corriger la tempo des feux rouges.
  • Corriger le bug les voitures qui grillent le feu rouge.
  • Ajouter random dans la distance de securite des voitures.
  • Afficher les feux arrières des voitures.
  • Mettre plus d'aleatoire dans la position des voitures
  • Ne pas calculer la dynamique pour les voitures non affichees. Utiliser une equation simplifiee pour les voitures IA.
  • Corriger les coefs de la dynamique de certaines voitures. Contraindre la position des roues et de la carcasse (sol, compression, extension)
  • Finir le terrain "off road" (corriger le gradient).
  • Corriger la fonction altitude des terrains et ne pas faire tomber la voiture quand elle passe dans les maisons.
  • Ajouter un effet ressort lors de la collision avec les maisons. Et decaller la detection (apres le trottoir)
  • Ajouter un trottoir.
  • Elevation du trottoir.
  • Ajouter un random sur la hauteur immeubles.
  • Les immeubles ne collent pas toujours au sol quand la pente de la route est grande.
  • ESPACE_CAREFOUR ne modifie pas la position des voitures. (partiellement fait: maintenant la taille de la ville est ok).
  • Modifier le facteur d'echelle des feux rouges et les placer avant/apres le feu.
  • les voitures ne sont pas affichees si on est sur les coins du tore.
  • bug de modulo des quartiers (affichage noir)
  • Textures: supprimer les textures inutiles et les deplacer dans les dossiers voitures.
  • Des textures des voitures sont plusieurs fois chargees plusieurs fois
  • Des textures ayant des chemins differents peuvent etre chargees en doubles.
  • Bug trottoir et terrain sont utilises en meme temps.
  • Segfault quand la camera de la voiture est trop eloignee.
  • Deplacer la camera en hauteur
  • Scintillement des textures

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