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severed-chains-public-test's Issues

Dark Mist Color Discrepancy

Describe the bug
The color of the Dark Mist magic item appears to be a blue-purple in SC, but it's Yellow-Green-Red in retail.

To Reproduce
Used Dark Mist against Emperor Doel using SC save Black Castle 3

Expected behavior
Colors matching those of retail.

SC Dark Mist
Retail Dark Mist Color

Cutscene Audio Stuttering Hard

Describe the bug
First cutscene from Fester talking about the MTNS and the Black Whatchamacallit had audio stutter.

Cutscene.Stuttering.mp4

Virage Damage Numbers Misaligned

Describe the bug
When attacking the head with an addition the damage numbers veer off to the left instead of straight up.

Virage.Head.Attack.Numbers.Left.mp4

Pre-menu Audio Stutter

Describe the bug
Occurs worse when the game is launched for the first time after rebooting my pc, but the pre-menu cutscene experiences some audio stutter just at the start.

Intro.Audio.Stutter.mp4

Don't enter location - Inaccurate encounter rate

Describe the bug
When accessing a location from the world map, the steps that Dart takes after hitting "Don't enter" seem to count toward the encounter rate.

It's also possible that moving toward the initial location counts as an additional step

To Reproduce
Steps to reproduce the behavior:
This can be reproduced when running from Undersea Cavern to Fueno or the other way around.
Undersea Cavern to Fueno

  1. Warp to map 302
  2. Using the D-pad only, move back to the Undersea Cave entrance
  3. Hit X (Don't Enter) -- do not hit O as this will not work
  4. Wait until Dart stops moving
  5. Using the D-pad only, walk or run straight down
  6. When you get to the Fueno entrance, press down to hover over Enter, release the down button then hit X to enter

Fueno to Undersea cavern

  1. Warp to map 309
  2. Using the D-pad only, move back to the Fueno entrance
  3. Hit X (Don't Enter) -- do not hit O as this will not work
  4. Wait until Dart stops moving
  5. Using the D-pad only, walk or run straight up
  6. When you get to the Undersea Cavern entrance, press down to hover over Enter, release the down button then hit X to enter

Expected behavior
This movement pattern should not trigger an encounter

Screenshots/Videos
Retail:
Undersea Cavern to Fueno: https://www.youtube.com/watch?v=rsOaGPM8CrE&t=4h46m22s
Fueno to Undersea cavern: https://www.youtube.com/watch?v=rsOaGPM8CrE&t=4h52m46s
Severed chains:
Undersea Cavern to Fueno: https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-Test/assets/72462322/5ba7e7f8-a20d-432d-b054-4e0966155f93
Fueno to Undersea cavern: https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-Test/assets/72462322/76f939e8-7f99-4658-9c58-5fec4a9cfb88

Stack trace or logs
N/A

Successful Counter Sounds Off

Describe the bug
When successfully countering during additions, the last sound played sounds odd to me. Not sure how better to describe it than that. For the clip the sound plays between seconds 4 and 5.

Successful.Counter.Sound.is.Odd.mp4

Arrows Blinking in Before Scene Loads

Describe the bug
Immediately after spending the night at Nelos' house, you can see the arrows for the doorway and over Dart's head for just a second before loading in.

Icons.Blinking.in.Before.Scene.Loads.mp4

Picking up a Key Item Gave Wrong Sound

Describe the bug
Sidenote: in retail Dart interacting with the Giganto chair doesn't make a noise, but it does in SC. Not sure if this is a bug or restoring a broken feature in retail.

Audio that plays when picking up Dart's Dragoon spirit is awesome- but not the usual one found in retail.

Key.Item.Sound.Wrong.mp4

Audio Pop During Mayor Talk

Describe the bug
Some of the notes in the track sound like their popping or peaking, but that could just be me.

Audio.Pop.in.this.Soundtrack.mp4

Bandit Eye-Patch Flip

Describe the bug
I doubt anyone would notice on native resolution so I'm not sure if this is in retail, but I noticed with the far clearer models in SC that for some reason when the bandits move, their eye patch mysteriously switches to their other eye. I'm thinking this might be that the cheer animation and the one where they just have their sword out are different.

Eye.Patch.Reversal.mp4

Virage Stuttering Confusion Attack

Describe the bug
Virage model appears to revert to 30 fps or otherwise is stuttering during its confusion attack.

Virage.Confusion.Attack.Low.FPS.mp4

Virage Cutscene Multiple Issues

Describe the bug
Shana has a 2D square above her head for the whole cutscene. Heard some audio pop/crackling and also the sound the virage makes when reaching out seems slightly different from retail like it's pitched up maybe.

Virage.Cutscene.Trifecta.mp4

Dart's Invisible Soles

Describe the bug
I know this is a known bug in disc 3, but figured I'd post it here since I spotted it in disc 2. When running around, the bottom of Dart's feet are invisible.

Dart.s.Invisible.Soles.mp4

The Moon that Never Sets in Fletz

Describe the bug
The MTNS as viewed from Fester's telescope has a much more visible seam to its immediate left as compared to retail. This is probably due to the better graphics, but since the retail version is blurry the line is less obvious. Likewise I think the same is true for the stars, which in SC kind of appear as squares of lights but in retail the low graphics actually aids in them looking like points of light instead.

MTNS.mp4

Retail Moon

Overall Pixelation

Describe the bug
Noticed some strange pixels in the sky here, but then I realized that SC is much more pixelated than retail pretty much everywhere. This might be just my graphics settings, I'm using 8K in windowed.

SC Strange Pixels in the Sky
Retail Clear Skies

Bandits Clipping in Cutscene

Describe the bug
The bandits move through the black bars at the top and bottom of the screen, and the top bandit also appears to be over the archway instead of under it.

Models.Clipping.in.Donau.mp4

Kongol Model Texture Weirdness

Describe the bug
There's a subtle white texture that peeks through his belt when he moves towards Shana, and when he moves to address Albert.

Kongol.Model.Texture.mp4

Weird NPC Texture in the Disc 2 Starting Cutscene

Describe the bug
The person in the far back has a T shaped splice in their texture. I know that the other npcs whose heads are floating off their bodies are retail, but figured I'd point that out too since it seems like something that could be improved over the retail version.

SC Floating Heads

Combat Animation Not Playing

Describe the bug
Instead of the usual animation the display sort of just, shrinks to a line and then vanishes. I remember someone else having this issue in the testing chat, but there's no ticket for it so I thought I'd open one here.

Transition.Animation.Not.Playing.mp4

Emperor Doel Attack Stutter

Describe the bug
This specific attack in the video seems to be at a lower fps or something compared to how smooth everything else was. It was consistently only this attack as well.

Emperor.Doel.Low.FPS.Attack.mp4

Dart Vibrations

Describe the bug
When running into an npc, usually Dart just stops and rotates slightly in place based on where you have your thumbstick pointing. Noticed when running into one in SC that sometimes Dart is a bit excited to talk to people and vibrates. This is kind of a super minor nit picky thing, which I'm not 100% sure qualifies as a bug.

Dart.Vibrating.mp4

Albert and Dart Shadows Clipping

Describe the bug
In the cut scene at the end of disc 1, you can see the shadows of Albert and Dart through the glow of the violet dragoon spirit when the camera pans.

Albert.Dart.Shadow.Clipping.mp4

Angel's Prayer Sparkles are Nearly Invisible

Describe the bug
The rainbow sparkles that fall during the angel's prayer animation are incredibly dim at points and the green color is invisible compared to retail. This might be related to the previously reported transparency for item sparkles, the combat menu arrow, and perhaps even the fade out leftovers since these are all lighting issues.

Angel.s.Prayer.Transparent.Sparkles.mp4

Black Bar at the Top of Fletz

Describe the bug
When at this telescope the screen pans too far up and you can see a black bar at the top. Might be retail, still need to verify on duckstation.

SC Black Bar

Valley of CG Stone Interaction Audio Oddities

Describe the bug
These appear to occur when you press to interact almost simultaneously to when the prompt appears, which cuts off the first sound of the prompt appearing. Sometimes this made only one audio note play instead of the two that should. Also when descending the tree the audio was like two notes but neither finished.

Interaction.Sound.Oddity.mp4
Interaction.Sound.Oddity.2.mp4
Interaction.Sound.Oddity.3.mp4

Colored Stars in the Planetarium

Describe the bug
In retail all the stars are white, but there's some cyan, red, and yellow ones in SC.

Planetarium.Colored.Stars.mp4

Issues During Attack & Custcene Fade Outs

Describe the bug
This is a consistent issue I've spotted with some of the attacks. Part of Dart's wing is still visible in the fade out after flame shot, party member's shadows are visible in the white fade out just before the animation for flame shot plays, and in the transition cutscene after beating Doel the flames in the background are still visible in the fade out. If I notice more, should I keep updating this bug report or wait until something is addressed across the board since this appears to be a general issue and not specific to certain animations?

Fade.Out.Leftover.1.mp4
Fade.Out.Leftover.2.mp4
Fade.Out.Leftover.3.mp4

Text Box in Nelos' House during Fade Out

Describe the bug
The text box in Nello's house highlights the background in blue during fade out which stands out as odd, and as the screen darkens completely the box appears as solid black instead of as normal. Screenshot is from retail with how it normally looks.

Nelos.House.Text.Box.mp4

Retail Nelos House

Water Reflections going through Dart in Act 4

Cutscene at night with Rose in Ulara in Disc 4. Water background of the fountain reflects through Dart's character model.

To Reproduce

  1. Go to Ulara after the initial desert.
  2. Advance story.

Expected behavior
Water reflects behind the character model.

Screenshots/Videos
image

Planetarium Texture Wrong Way Round

Describe the bug
There's a rectangle of texture the upside down or turned the wrong way at the bottom of the planetarium. Upon further looking, this is also true for retail, but figured it could be something fixed in the future since I doubt it was intended.

Planetarium.Texture.mp4

Item Sparkle Transparency

Describe the bug
The sparkle of lights that appear when using SC is much more dim/transparent than in retail.

SC Item Fade
Retail Item Fade

Heat Blade does not apply twinkle effect when attacking a Water element enemy

Describe the bug
Heat Blade does not apply twinkle effect when attacking a Water element enemy

To Reproduce
Steps to reproduce the behavior:

  1. Equip Dart with a Heat Blade
  2. Begin a combat encounter with a water enemy (F12, Encounter id 36 Merman)
  3. Attack the enemy with Dart
  4. Observe that the attack has only the normal attack effects

Expected behavior
The attack with a Heat Blade should have a red twinkle effect to it when attacking a Water element enemy.

Trans Light Effect Issue

Describe the bug
The slashes of light at the end appear less tall compared to the ones in retail, but it might be because Mappi is short. Noted here, will test more.

Trans.Light.mp4

How it appears in retail.
Trans Light Issue

Save Point Discrepancy

Describe the bug
In retail there are about 6 faint save point lights which move about slowly. In SC there are 3 bright save point lights that zoom quickly.

Save.Point.Animation.Zoom.mp4

Dart Dragoon Transformation Fade Out Issue

Describe the bug
When the screen turns white, it's supposed to stay white-out until we see Dart gaining dragoon armor in place of his regular set. In SC it ends early after only being there for a split second.

Dart.Dragoon.Transformation.mp4

Atomic Mind Lightning in Front of Foe

Describe the bug
During the three lightning strikes, the lightning in the center is layered over the foe instead of behind them like in retail.

Atomic.Mine.Issue.mp4

Magic Stone of Signet Discrepancy

Describe the bug
In retail using this on an enemy highlights them in a dark glow, which is absent in SC.

Signet.has.no.Visual.Dark.Glow.mp4

Down Burst Missing Texture

Describe the bug
The initial wind and petals appear to be missing for the Down Burst attack item.

Down.Burst.Missing.Initial.Texture.mp4

Meru Hair Transparency

Describe the bug
Meru's hair appears to be transparent, allowing you to see textures you shouldn't be able to. Super noticeable when she twirls, you can actually see the back of her face through her hair.

Meru.Hair.Transparency.mp4

Missing Audio Inside Emille's Painting

Describe the bug
There's a distinct sound normally preset in the background that is missing in SC.

Background.Missing.Sounds.2.mp4
Background.Missing.Sounds.mp4

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