severed-chains-public-test's Introduction
severed-chains-public-test's People
severed-chains-public-test's Issues
Dark Mist Color Discrepancy
Cutscene Audio Stuttering Hard
Describe the bug
First cutscene from Fester talking about the MTNS and the Black Whatchamacallit had audio stutter.
Cutscene.Stuttering.mp4
Virage Damage Numbers Misaligned
Describe the bug
When attacking the head with an addition the damage numbers veer off to the left instead of straight up.
Virage.Head.Attack.Numbers.Left.mp4
Dart's Sword Clips Virage Attack
Describe the bug
Dart's sword peeks up through the attack animation at the end.
Dart.Sword.Clipping.Virage.Attack.mp4
Virage 1 missing HP bars
Pre-menu Audio Stutter
Describe the bug
Occurs worse when the game is launched for the first time after rebooting my pc, but the pre-menu cutscene experiences some audio stutter just at the start.
Intro.Audio.Stutter.mp4
Don't enter location - Inaccurate encounter rate
Describe the bug
When accessing a location from the world map, the steps that Dart takes after hitting "Don't enter" seem to count toward the encounter rate.
It's also possible that moving toward the initial location counts as an additional step
To Reproduce
Steps to reproduce the behavior:
This can be reproduced when running from Undersea Cavern to Fueno or the other way around.
Undersea Cavern to Fueno
- Warp to map 302
- Using the D-pad only, move back to the Undersea Cave entrance
- Hit X (Don't Enter) -- do not hit O as this will not work
- Wait until Dart stops moving
- Using the D-pad only, walk or run straight down
- When you get to the Fueno entrance, press down to hover over Enter, release the down button then hit X to enter
Fueno to Undersea cavern
- Warp to map 309
- Using the D-pad only, move back to the Fueno entrance
- Hit X (Don't Enter) -- do not hit O as this will not work
- Wait until Dart stops moving
- Using the D-pad only, walk or run straight up
- When you get to the Undersea Cavern entrance, press down to hover over Enter, release the down button then hit X to enter
Expected behavior
This movement pattern should not trigger an encounter
Screenshots/Videos
Retail:
Undersea Cavern to Fueno: https://www.youtube.com/watch?v=rsOaGPM8CrE&t=4h46m22s
Fueno to Undersea cavern: https://www.youtube.com/watch?v=rsOaGPM8CrE&t=4h52m46s
Severed chains:
Undersea Cavern to Fueno: https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-Test/assets/72462322/5ba7e7f8-a20d-432d-b054-4e0966155f93
Fueno to Undersea cavern: https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-Test/assets/72462322/76f939e8-7f99-4658-9c58-5fec4a9cfb88
Stack trace or logs
N/A
Successful Counter Sounds Off
Describe the bug
When successfully countering during additions, the last sound played sounds odd to me. Not sure how better to describe it than that. For the clip the sound plays between seconds 4 and 5.
Successful.Counter.Sound.is.Odd.mp4
Arrows Blinking in Before Scene Loads
Describe the bug
Immediately after spending the night at Nelos' house, you can see the arrows for the doorway and over Dart's head for just a second before loading in.
Icons.Blinking.in.Before.Scene.Loads.mp4
Picking up a Key Item Gave Wrong Sound
Describe the bug
Sidenote: in retail Dart interacting with the Giganto chair doesn't make a noise, but it does in SC. Not sure if this is a bug or restoring a broken feature in retail.
Audio that plays when picking up Dart's Dragoon spirit is awesome- but not the usual one found in retail.
Key.Item.Sound.Wrong.mp4
Audio Pop During Mayor Talk
Describe the bug
Some of the notes in the track sound like their popping or peaking, but that could just be me.
Audio.Pop.in.this.Soundtrack.mp4
HP bar rendering in front of action bar
Bandit Eye-Patch Flip
Describe the bug
I doubt anyone would notice on native resolution so I'm not sure if this is in retail, but I noticed with the far clearer models in SC that for some reason when the bandits move, their eye patch mysteriously switches to their other eye. I'm thinking this might be that the cheer animation and the one where they just have their sword out are different.
Eye.Patch.Reversal.mp4
Virage Stuttering Confusion Attack
Describe the bug
Virage model appears to revert to 30 fps or otherwise is stuttering during its confusion attack.
Virage.Confusion.Attack.Low.FPS.mp4
Virage Cutscene Multiple Issues
Describe the bug
Shana has a 2D square above her head for the whole cutscene. Heard some audio pop/crackling and also the sound the virage makes when reaching out seems slightly different from retail like it's pitched up maybe.
Virage.Cutscene.Trifecta.mp4
Arrows Pop in with Kongol at Home of Giganto
Describe the bug
Similar to the issue when leaving Nello's House (#21)
In retail you cannot see the travel arrows at all during this scene.
Arrow.Leftovers.mp4
Dart's Invisible Soles
Describe the bug
I know this is a known bug in disc 3, but figured I'd post it here since I spotted it in disc 2. When running around, the bottom of Dart's feet are invisible.
Dart.s.Invisible.Soles.mp4
The Moon that Never Sets in Fletz
Describe the bug
The MTNS as viewed from Fester's telescope has a much more visible seam to its immediate left as compared to retail. This is probably due to the better graphics, but since the retail version is blurry the line is less obvious. Likewise I think the same is true for the stars, which in SC kind of appear as squares of lights but in retail the low graphics actually aids in them looking like points of light instead.
MTNS.mp4
Overall Pixelation
Bandits Clipping in Cutscene
Describe the bug
The bandits move through the black bars at the top and bottom of the screen, and the top bandit also appears to be over the archway instead of under it.
Models.Clipping.in.Donau.mp4
Kongol Steam Effect Not Displaying Properly
Describe the bug
Kongol is supposed to emit steam off his body here, instead it looks like orbs circling him.
Kongol.Steam.Effect.Missing.mp4
Virage 2 missing HP bars
Kongol Model Texture Weirdness
Describe the bug
There's a subtle white texture that peeks through his belt when he moves towards Shana, and when he moves to address Albert.
Kongol.Model.Texture.mp4
Weird NPC Texture in the Disc 2 Starting Cutscene
Combat Animation Not Playing
Describe the bug
Instead of the usual animation the display sort of just, shrinks to a line and then vanishes. I remember someone else having this issue in the testing chat, but there's no ticket for it so I thought I'd open one here.
Transition.Animation.Not.Playing.mp4
Emperor Doel Attack Stutter
Describe the bug
This specific attack in the video seems to be at a lower fps or something compared to how smooth everything else was. It was consistently only this attack as well.
Emperor.Doel.Low.FPS.Attack.mp4
Dart Vibrations
Describe the bug
When running into an npc, usually Dart just stops and rotates slightly in place based on where you have your thumbstick pointing. Noticed when running into one in SC that sometimes Dart is a bit excited to talk to people and vibrates. This is kind of a super minor nit picky thing, which I'm not 100% sure qualifies as a bug.
Dart.Vibrating.mp4
Albert and Dart Shadows Clipping
Describe the bug
In the cut scene at the end of disc 1, you can see the shadows of Albert and Dart through the glow of the violet dragoon spirit when the camera pans.
Albert.Dart.Shadow.Clipping.mp4
Angel's Prayer Sparkles are Nearly Invisible
Describe the bug
The rainbow sparkles that fall during the angel's prayer animation are incredibly dim at points and the green color is invisible compared to retail. This might be related to the previously reported transparency for item sparkles, the combat menu arrow, and perhaps even the fade out leftovers since these are all lighting issues.
Angel.s.Prayer.Transparent.Sparkles.mp4
Haschel's Choppy Dragoon Transformation
Describe the bug
Haschel's dragoon animation is incredibly choppy at the start
Haschel.Transform.Slow.mp4
Black Bar at the Top of Fletz
Valley of CG Stone Interaction Audio Oddities
Describe the bug
These appear to occur when you press to interact almost simultaneously to when the prompt appears, which cuts off the first sound of the prompt appearing. Sometimes this made only one audio note play instead of the two that should. Also when descending the tree the audio was like two notes but neither finished.
Interaction.Sound.Oddity.mp4
Interaction.Sound.Oddity.2.mp4
Interaction.Sound.Oddity.3.mp4
Colored Stars in the Planetarium
Describe the bug
In retail all the stars are white, but there's some cyan, red, and yellow ones in SC.
Planetarium.Colored.Stars.mp4
Issues During Attack & Custcene Fade Outs
Describe the bug
This is a consistent issue I've spotted with some of the attacks. Part of Dart's wing is still visible in the fade out after flame shot, party member's shadows are visible in the white fade out just before the animation for flame shot plays, and in the transition cutscene after beating Doel the flames in the background are still visible in the fade out. If I notice more, should I keep updating this bug report or wait until something is addressed across the board since this appears to be a general issue and not specific to certain animations?
Fade.Out.Leftover.1.mp4
Fade.Out.Leftover.2.mp4
Fade.Out.Leftover.3.mp4
Text Box in Nelos' House during Fade Out
Water Reflections going through Dart in Act 4
Planetarium Texture Wrong Way Round
Describe the bug
There's a rectangle of texture the upside down or turned the wrong way at the bottom of the planetarium. Upon further looking, this is also true for retail, but figured it could be something fixed in the future since I doubt it was intended.
Planetarium.Texture.mp4
Incorrect sound effect from obtaining worn axe
When obtaining the worn axe from the prairie shack the sound effect is incorrect. Sounds like it may be missing elements.
Item Sparkle Transparency
Heat Blade does not apply twinkle effect when attacking a Water element enemy
Describe the bug
Heat Blade does not apply twinkle effect when attacking a Water element enemy
To Reproduce
Steps to reproduce the behavior:
- Equip Dart with a Heat Blade
- Begin a combat encounter with a water enemy (F12, Encounter id 36 Merman)
- Attack the enemy with Dart
- Observe that the attack has only the normal attack effects
Expected behavior
The attack with a Heat Blade should have a red twinkle effect to it when attacking a Water element enemy.
Trans Light Effect Issue
Save Point Discrepancy
Describe the bug
In retail there are about 6 faint save point lights which move about slowly. In SC there are 3 bright save point lights that zoom quickly.
Save.Point.Animation.Zoom.mp4
Can't Combat Offset from the Text Box
Describe the bug
The bar is misaligned when Mappi can't combats Albert
Can.t.Combat.Misaligned.mp4
Home of Gigantos Stair Erasing Feet
Describe the bug
There's a stair that appears to overlay the feet of characters.
Top.Step.Clipping.mp4
Dart Dragoon Transformation Fade Out Issue
Describe the bug
When the screen turns white, it's supposed to stay white-out until we see Dart gaining dragoon armor in place of his regular set. In SC it ends early after only being there for a split second.
Dart.Dragoon.Transformation.mp4
Atomic Mind Lightning in Front of Foe
Describe the bug
During the three lightning strikes, the lightning in the center is layered over the foe instead of behind them like in retail.
Atomic.Mine.Issue.mp4
Magic Stone of Signet Discrepancy
Describe the bug
In retail using this on an enemy highlights them in a dark glow, which is absent in SC.
Signet.has.no.Visual.Dark.Glow.mp4
Down Burst Missing Texture
Describe the bug
The initial wind and petals appear to be missing for the Down Burst attack item.
Down.Burst.Missing.Initial.Texture.mp4
Meru Hair Transparency
Describe the bug
Meru's hair appears to be transparent, allowing you to see textures you shouldn't be able to. Super noticeable when she twirls, you can actually see the back of her face through her hair.
Meru.Hair.Transparency.mp4
Missing Audio Inside Emille's Painting
Describe the bug
There's a distinct sound normally preset in the background that is missing in SC.
Background.Missing.Sounds.2.mp4
Background.Missing.Sounds.mp4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.