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This is a simple game engine started from one of my class. But I push much much more efforts on it. It contains the topics of D3D9/OpenGL rendering, cross platform, asset tools, collision detection... I develop this so that I can have a better understand of technologies we're using everyday. The structure is very similar to Unity3D. BTW, just started to work on GitHub, so if I missed anything from you please send me message.

C++ 50.42% C 30.74% Makefile 0.79% HTML 16.94% Groff 0.19% CSS 0.03% Shell 0.14% Lua 0.24% M4 0.35% CMake 0.01% Objective-C 0.17% Batchfile 0.01%

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