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๐ค Real-time 2D vector-based avatar animator for Zoom and other video-conferencing apps ๐ฅ
License: Apache License 2.0
This project forked from yemount/pose-animator
๐ค Real-time 2D vector-based avatar animator for Zoom and other video-conferencing apps ๐ฅ
License: Apache License 2.0
Please mark this issue with ๐ if you are looking to run the app on Linux.
By default, video-conferencing apps flip the camera video horizontally so that it appears "correct" when you move around instead of mirrored (the webcam itself does not do any flipping, so it comes out mirrored, because optics). Some allow to disable that (like Zoom), others don't bother (like Teams).
The obs-virtual-cam device does not flip the video (which is correct), which means that it will appear "incorrect" by default. It's up to the sender to flip it, meaning either the node-virtualcam package, or avatar-animator. Since flipping can be done in many ways and possibly inefficiently I think it should be done in avatar-animator itself, preferably directly when grabbing the image from the canvas.
EDIT: The displayed avatar in the app is already flipped, but it uses the canvas's transformation matrix for that, and this is ignored when accessing the underlying image buffer directly with getImageData, which is what we do to get the frame for the virtual camera.
Create a list of dependent third party licences to include with the binary distribution. This should ideally be automated when the package is created.
See #25.
The instructions should be written in a sentence at the bottom.
This is currently missing from the release archive
I think that there is no need to show the webcam feed in avatar-animator other than for debug proposes. If possible, I would add an option to enable this and default to disabled.
Please mark this issue with ๐ if you are looking to run the app on macOS.
It would be good to add an option to add a background similar to https://github.com/chan1/pose-animator/commit/c78f2d583be55e1fde488e51ba077d230f683d47.
Need to check (and amend if required) the licence in the bounded code
At the moment there is little to no information of how to modify and add new avatars.
It appears this has not effect -- tested compiling from master.
It would be useful to add an option under the avatar tab to add new avatars.
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