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This project forked from yemount/pose-animator

68.0 68.0 7.0 35.99 MB

๐Ÿค– Real-time 2D vector-based avatar animator for Zoom and other video-conferencing apps ๐ŸŽฅ

License: Apache License 2.0

HTML 5.94% JavaScript 94.06%
animation avatar electron-app neural-networks virtual-camera

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avatar-animator's Issues

Add support for Linux

Please mark this issue with ๐Ÿ‘ if you are looking to run the app on Linux.

Flip frames horizontally

By default, video-conferencing apps flip the camera video horizontally so that it appears "correct" when you move around instead of mirrored (the webcam itself does not do any flipping, so it comes out mirrored, because optics). Some allow to disable that (like Zoom), others don't bother (like Teams).

The obs-virtual-cam device does not flip the video (which is correct), which means that it will appear "incorrect" by default. It's up to the sender to flip it, meaning either the node-virtualcam package, or avatar-animator. Since flipping can be done in many ways and possibly inefficiently I think it should be done in avatar-animator itself, preferably directly when grabbing the image from the canvas.

EDIT: The displayed avatar in the app is already flipped, but it uses the canvas's transformation matrix for that, and this is ignored when accessing the underlying image buffer directly with getImageData, which is what we do to get the frame for the virtual camera.

Add support for macOS

Please mark this issue with ๐Ÿ‘ if you are looking to run the app on macOS.

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