GithubHelp home page GithubHelp logo

lettershapedglyphs / thrive Goto Github PK

View Code? Open in Web Editor NEW

This project forked from revolutionary-games/thrive

1.0 3.0 0.0 51.14 MB

Home Page: http://revolutionarygamesstudio.com/

License: Other

CSS 0.15% C 48.34% C++ 39.93% PowerShell 3.55% Shell 1.62% Lua 6.38% Objective-C 0.02%

thrive's Introduction

Thrive

This is the code repository for Thrive. For more information, visit http://www.revolutionarygames.com.

Getting Involved

Depending on what you want to contribute, you need to take different steps to get your development environment set up.

Script Authors

If you only want to modify the Lua scripts, you can just download a precompiled package from our build server at ftp://nimbal.net/jenkins. After unpacking, you will find the scripts in the aptly named scripts subdirectory.

Be sure to have a look at the styleguide, both for guidelines on code formatting and git usage.

C++ Programmers

To compile Thrive yourself, you will not only need to clone this git repository, but also the Subversion asset repository, username and password both "anonymous". The best place to put the assets is in your code repository's assets subdirectory. If, for whatever reason, you want to check it out to another place, you will have to modify the ASSET_DIRECTORY variable in the CMake setup. Offloading art assets into Subversion was necessary due to size constraints for GitHub repositories.

Windows developers should follow the procedure outlined in the mingw setup guide.

For the time being, Linux developers will have to manually set up their build environment. The dependencies at the time of this writing are

  • gcc 4.7 or newer
  • boost 1.52
  • Ogre 1.8
  • Bullet 2.81
  • OpenAL Soft 1.15.1

Be sure to have a look at the styleguide, both for guidelines on code formatting and git usage.

Modellers and Sound Engineers

To work on the art assets, you can download a precompiled package from our build server at ftp://nimbal.net/jenkins. After unpacking, create a subdirectory testing and place your assets in there. If they are used anywhere in the game, they will be picked up by Thrive.

More detailed instructions for contributing art assets will follow soon.

thrive's People

Contributors

bkloster avatar daniferrito avatar nelisdrost avatar jjonj avatar patowen avatar

Stargazers

💥𝗪☠︎𝗡𝗗☣︎𝗥💥ᴮᴼˢˢ᭄™ avatar

Watchers

James Cloos avatar LetterShapedGlyphs avatar 💥𝗪☠︎𝗡𝗗☣︎𝗥💥ᴮᴼˢˢ᭄™ avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.