This is the code repository for Thrive. For more information, visit http://www.revolutionarygames.com.
Depending on what you want to contribute, you need to take different steps to get your development environment set up.
If you only want to modify the Lua scripts, you can just download a
precompiled package from our build server at ftp://nimbal.net/jenkins.
After unpacking, you will find the scripts in the aptly named scripts
subdirectory.
Be sure to have a look at the styleguide, both for guidelines on code formatting and git usage.
To compile Thrive yourself, you will not only need to clone this git
repository, but also the Subversion asset repository,
username and password both "anonymous". The best place to put the assets
is in your code repository's assets
subdirectory. If, for whatever
reason, you want to check it out to another place, you will have to modify
the ASSET_DIRECTORY
variable in the CMake setup. Offloading art assets
into Subversion was necessary due to size constraints for GitHub repositories.
Windows developers should follow the procedure outlined in the mingw setup guide.
For the time being, Linux developers will have to manually set up their build environment. The dependencies at the time of this writing are
- gcc 4.7 or newer
- boost 1.52
- Ogre 1.8
- Bullet 2.81
- OpenAL Soft 1.15.1
Be sure to have a look at the styleguide, both for guidelines on code formatting and git usage.
To work on the art assets, you can download a precompiled package from our
build server at ftp://nimbal.net/jenkins. After unpacking, create a
subdirectory testing
and place your assets in there. If they are used
anywhere in the game, they will be picked up by Thrive.
More detailed instructions for contributing art assets will follow soon.