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License: GNU Lesser General Public License v2.1
At long last. GameMaker 8.1 to PSP!
License: GNU Lesser General Public License v2.1
Hello,
tried to delete that annoying green splash at the beginning, and just noted Karoshi have it too.
Tried to find out if that string was somewhere in the C# code, but atm nothing found.
Could it be hardcoded in EBOOT.BIN?
Thanks
i made a test game to try with chovy-gm. i able to make an iso with it and can run it, but the text and draw components aren't showing (i used draw rectangles and set font. bot not showing in ISO but show properly in EXE)
i attached my gm file and iso file
I don't have gm 8.1 yet but I'm interested in playing around with psp but before I do that I wanted to know if there's network capabilities implemented at all?
Alright so I've created the exe for the game along with the icon0 and pic0 and it looks all okay.
When clicking the build iso button the program crashes with this error code:
"An unhandled exception of type 'System.IO.DirectoryNotFoundException' occurred in mscorlib.dll
Additional information: Could not find a part of the path 'C:\Users\tabee\Desktop\FalloutPortable\chovy-gm-master\bin\Release\RUNNER'."
I'd assume it'd generate the folder itself but there is no runner folder. I have the eboot but not sure where to place it. (I've tried placing the eboot inside a RUNNER folder I have created, but still same issue).
Thank you.
This would help someone to make some byte-patching by analyzing the differences between both versions. :)
I accedentaly modified the title id, how can i restart it/delete chovy-gms data?
Hello, I would like to know if there is any way to delete the initial image of the already exported game ;) (Sorry for the translation if there is a mistake, I don't speak English)
idk, when i added a menu it just crashes
In ppsspp (cuz i have no psp) it produces a random image, nothing works at all, idk why
hey thanks for this project, its really awesome :)
i was wondering if the reason some bigger gamemaker 8.1 games crash on the psp is because the runner (Mr Karoshi) is a PSP minis. Is there some way to get out of "minis mode" (probably not a real thing) so that larger games can run
Thanks so much ๐
You can also make PSP games using GameMaker: HTML5 or just with Game Maker 8.1? Game Maker: HTML5 is similar to GameMaker 8.1, only export for HTML5 is added. Will you be able to play games there?
Any support for the PSP's joystick?
It'd be nice to have a complete list of what functions are/are not implemented in the PSP runner.
Whenever I use draw_self() in the draw event my game locks up after the yoyo splash screen. The game works fine on PC.
Hello, I want to know if you can save the progress of a game and how to do it.
I'm trying to port Super Crate Box. I have the source code and I'm adapting it to the PSP limitations, but the game will crash on startup.
I already ported a super small project and it worked fine, but now I'm porting thos project that's a little bit bigger (around 6mb) and it always crashes the PSP after the splash screen. I don't know what it is, because I'm now testing by creating a previous empty room in the project that does nothing and it still crashes, so it seems to be crashing when loading the game files.
After 6 or so other sounds playing, bgm stops, how can i stop that?
Every time I try the game on the psp, I get to a point where it gets slower and slower, I want to know what should I do? will it be a problem of views? And one more thing, do the sound functions not work? because they don't loop
I have a game which is running a few filed read and write functions.
For example
//Eg.1.Checking if file exists
file_exists("tntbf.sav")
//Eg.2 Opening a file
load = file_text_open_read("tntbf.sav")
//Eg.3 Writing to a file
save = file_text_open_write("tntbf.sav")
file_text_write_string(save,"Save Data.")
file_text_writeln(save)
As soon as this happens the game is freezing. So, I had to comment out the file writing part.
Is there supposed to be a safe/allowed location I'm supposed to write to or is file access not permitted on the PSP or the GML interpreter?
How do I save stuff and track user progress? Is there a PSP API avaialable for saving games?
I added a new song to my game, now it wont run
I want to know if the writing of the textures has any limits.
I have error with USER_L0.IMG. Chovy-GM is trying to open this file in folder with the game.exe. What can i do with that?
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