- š Hi, Iām @lineCode
- š Iām interested in c++/ts
- š± Iām currently learning unreal
linecode Goto Github PK
Type: User
Type: User
The instant on-demand atomic CSS engine.
Transactional Embedded Database Engine
In-memory dictionary built on unqlite
A FUSE filesystem backed by the Unqlite in-memory key value store.
My first personal project made in Unreal Engine 4. It isn't the best project in the world in terms of structure, it probably has a lot of bugs and only includes some basic UE4 features and C ++ code. Everything shown here was made after only three months of study C ++ and Unreal Engine. This project is useful to see my learning curve over time.
Very simple fighting game with only one level developed in 2018. For a better example of fighting game, check out Unreal-2019-DeuteronomyAndroid directly on this GitHub. This project has just one enemy type, simple custom AI, a final boss, some FObjectFinders, and the use of Destructible Mesh. It has some bugs too, it was my first time with third person combat game style
Third Person Beat em' up game developed in 2019. The project has AI, Navmesh Bounds, Animated UI, Three types of enemies, three levels, one final boss, cinematics, powers, etc.
Android mobile game developed in 2019. The project has three levels, different obstacles, traps, one final boss and different types enemies.
A Match3Line Game but everything is handle from a Bidimensional Matrix Manager. This project includes FTimerHandlers, possibility to go backwards, the cubes shake when you select them, the scoring system uses fibonacci iteration and the music increase their pitch when you have 25% of remaining moves.
Very simple online third person shooter "Battle Royale" game. When I say that it is very simple, I mean it. It's really simple, but it uses some of Unreal's basic online C ++ features and Ragdoll Physics Body.
A Match-3-Line game but without using a classic 2D Matrix grid, it checks adjancets neighbors with distances in X/Z. For a better version of Match-3-Line Check the project "Unreal-2020-Match3LineMatrix"
Basic climb system fully made in C++ that includes: Use of LatentInfo, DelayFunctions, SweepSingleByChannel with primitive shapes, interfaces, etc. All the core logic is inside the ClimbSystemCharacter code.
Vehicle driving project made in C++ using Vehicle Pawn from Unreal. This project includes: Templates functions, PlayerCameraManager Clamp Angle, FORCEINLINE Macro, Xbox Controller Input add it in .cpp file and PitchAndRoll Air Control inspired in GTA V system. All the core logic is inside the MyVehicle code.
Ready-to-use FPS project for a Dedicated Server. This project was not developed as a game. It doesn't have level design, high quality art or animations and it's not 100% bug-free. But it has some really good features, solid code to grow from this base and implements most of the Unreal Network replication tools in C++.
Gameplay Ability System implementation made in C++ and Blueprints that includes the next topics: GameplayAbilities, GameplayEffects, GameplayCues, Blocked Abilities by Tags, C++ code and blueprints fully comented, UE4 AI Blackboard and BT, Animation Blueprints, Use of Excel to implement a curve of DamageCalculation per levels, etc. I developed this project with the help of the Udemy course mixed with my past C++ knowledge.
Third person shooter with AI, Env Query System, Networking support, Behavior Trees, custom Physics Materials, Powerups, VRandCone to randomize aiming, dominant sense (sight perception) , C++ beam trails, Camera shake, , FVector _NetQuantize, Player respawn, Point damages, etc.
Record Gameplay System using DemoNetDriver, GameInstance and custom Replay Spectator Player Controller Class with SetupInputComponent coded in C++. Press 1 to record, 2 to stop the recording, 3 to start the recording and 4 to reset.
A plugin to rename multiple assets quickly with a set of naming rules
An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
Realtime Chat Application
by Packt publishing
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 4 & 5, Nintendo Switch.
The Fetch API inspired HTTP client for Unreal Engine. Supports both Blueprints & C++.
Very simple Interactability System with interface
UnrealScript decompiler library for Unreal package files (.upk, .u, .uasset; etc), with support for Unreal Engine 1, 2, and 3.
A simple kart multiplayer game which demonstrates methods of improved replication between server and clients. Features a basic replicated vehicle physics system, proxy simulation and linear, exponential and cubic interpolation to improve proxy simulation. Developed in Unreal Engine 4.
Unreal Engine Plugin for integrating with NATS.io
A simple CLI tool to batch build and package Unreal plugins across multiple versions of Unreal.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
š Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ššš
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ā¤ļø Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.