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Multiplayer and network messaging for Godot.

License: MIT License

JavaScript 100.00%

godothub's Introduction

GodotHub travis ci

Multiplayer and network messaging Server for Godot.

The Godot Client code are in written as class which can be instanced through script.

The main idea of GodotHub is to have a thin server that only handle the connection and broadcast the data to channel(lobby).

GodotHub-Client : Godot Client Implementation

Requirement

The GodotHub server only require

  1. NodeJS

And... that's it!

Installation

After you install NodeJS. Open your terminal / command prompt install it through npm

npm install -g github:Windastella/godothub

and start the server

godothub --port 5000 --host 127.0.0.1

This will start the server on 127.0.0.1:5000 .

If no parameter are pass, the server will default to above setting.

Proceed to the Client Class for implementation example.

godothub's People

Contributors

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