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Xenko Game Engine

Home Page: http://xenko.com

License: Other

Batchfile 0.07% PowerShell 0.01% C# 88.31% C 0.96% HLSL 0.66% C++ 4.50% GLSL 0.01% Shell 0.01% Mathematica 0.01% HTML 0.01% JavaScript 0.02% Pascal 4.57% Assembly 0.80% Python 0.08% Objective-C 0.01%

xenko-1's Introduction

Xenko

Welcome to the Xenko source code repository!

Xenko is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way.

Xenko Editor

To learn more about Xenko, visit xenko.com.

License

Before downloading, using or contributing to Xenko, please carefully read the license agreements below.

By downloading or using files in this repository, you affirm that you have read, understood and agreed to the terms below.

Documentation

Find explanations and information about Xenko:

Community

Ask for help or report issues:

Building from source

Prerequisites

  1. Git with Git LFS option, or install Git LFS separately.
  2. Visual Studio 2017 with the following workloads:
  • .NET desktop development
  • Desktop development with C++ (with "C++/CLI" and "Windows 8.1 SDK and UCRT SDK" optional components)
  1. FBX SDK 2017.0.1 VS2015

Build Xenko

  1. Clone Xenko with LFS: git lfs clone https://git.xenko.com/xenko/Xenko-Runtime.git
  2. Set SiliconStudioXenkoDir environment variable to point to your <XenkoDir>
  3. Open <XenkoDir>\build\Xenko.sln with Visual Studio 2017, and build.
  4. Open <XenkoDir>\samples\XenkoSamples.sln and play with the samples.
  5. Optionally, open and build Xenko.Android.sln, Xenko.iOS.sln, etc...

xenko-1's People

Contributors

mafiesto4 avatar xen2 avatar jamesduffytokyo avatar i0r avatar lautrecofcarim avatar jwollen avatar siliconvoodoo avatar

Watchers

James Cloos avatar

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