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License: GNU General Public License v3.0
When I use "next cam" to cycle through all the cameras, back to a default view, the view is centered on the active probe core, and the center of gravity is as well.
This leads to a situation where the craft appears the strafe around a point centered on the probe core, rather than the center of gravity.
Re-setting the view using "V" corrects this problem.
Issue reported as per linuxgurugamer's request. Information taken from forums post (http://forum.kerbalspaceprogram.com/index.php?/topic/145633-12-hullcam-vds-continued/&do=findComment&comment=2908597)
Regarding the 'Ordan Industrial KOMMAND-R Pictozoom 2000' telescope. While in the VAB, these items are present in the list of options when assigning Action Group keys, but there is no documentation:
"Cycle Wheel Mode"
and
"Toggle RW"
The latter, Toggle RW, has been found to toggle the reaction wheels on/off.
It would be nice if the original documentation (or new documentation) could be found or created and bundled in the mod's zip package.
When use with mod planet shine, there's a strange pink square near the vessel, and the console outputs the error "NullReferenceException: Object reference not set to an instance of an object" crazily
See: PapaJoesSoup/ksp-planetshine/issues/1
Hi,
Not that this causes any issue in game, but the log file gets the following errors into it :
[ERR 23:45:48.190] Texture 'HullCameraVDS/Parts/hc_wideangle/model000' not found!
Is it possible to clean the asset referencing but not using this texture ?
[EXC 22:48:49.764] NullReferenceException: Object reference not set to an instance of an object
HullcamVDS.CameraFilter.RenderTitlePage (Boolean title, UnityEngine.Texture2D titleTex)
HullcamVDS.MovieTimeFilter.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target)
Can provide full logs via Dropbox, however, other users have posted links to logs in the forum thread that may be smaller.
Some cameras displays nothing but black screen on Linux. Looks like this issue happens only on cameras with filters. Cameras without filters (like KerbPro) are working without issues.
Player.log file:
https://1drv.ms/u/s!ArE-YBsp3Wq2aaKAbKJWa8-r4rk?e=HvbCsf
Started a new career today, and only have the Kazzelblad 500. If I use F2 to hide the UI, the screen stops updating. Sound continues fine, and switching to map view is as normal.
Hitting F2 again returns to normal.
Aerocam works fine.
KSP 1.4.3, making history, etc. LMK if you can't reproduce trivially and I can provide more config details etc.
Thanks!
Change ingame distance limit for loading distant objects, viewing with high zoom through telescope(s)
Suggesting an enhancement to add a camera views to cockpit parts that will let us have a pilot eye view without the IVA taking up screen space. If you can make me one working example, I could work on them for all the other parts.
First and foremost, thank you for all you do.
Much like the Aerocam 180, could there be a BoosterCam 180 with a 180° rotated (top to bottom) camera?
I love mounting cameras on the bottoms of my spaceplanes and the BoosterCam has the added benefits of bi-directional view and reticule. Perfect for takeoff and landing POVs if they were just able to be flipped 180°.
Noticed these in someone's log.
219363 [KSPCF:MemoryLeaks] Removed a onGameSceneLoadRequested GameEvents callback owned by a destroyed HullcamVDSContinued:MuMechModuleHullCameraZoom instance
219474 [KSPCF:MemoryLeaks] A destroyed HullcamVDSContinued:MovieTime instance is owning a onDockingComplete GameEvents callback. No action has been taken, but unless this mod is relying on this pattern, this is likely a memory leak.
@linuxgurugamer i have a suggestion for a future feature which should not be hard to add. when KSP updated to version 1.2. they updated the unity engine to 5.4. unity 5.4 has multi monitor support. it would be cool if you could display different camera views on different monitors. i found this which might help http://stackoverflow.com/questions/39618597/unity3d-displaying-different-scenes-on-multiple-monitors/39622756#39622756.
a number of the cameras are currently physicsless, but not all the smaller ones. Perhaps all the smaller cameras should be made physicsless so their mass and drag was passed up to the attached part.
Log says:
MovieTime: LoadTextureFile exception: Could not find file "E:\Spiele\Kerbal Space Program\GameData\HullCameraVDS\Textures\dockingdisplay"
As Apaseall noted in the forums ...
PartLoader: Compiling Part 'HullCameraVDS/Parts/aerocam/part/aerocam'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
PartLoader Warning: Variable impactTolerance not found in Part
... occurs for all camera parts.
The variable impactTolerance is a member of ModuleWheels.ModuleWheelDamage Class Reference. A non-wheel (Pods, Tanks, Engines) PART{} will have crashTolerance. Meanwhile, a "wheeled" (wheels, skids, landing legs) PART{} will have both crashTolerance for the part directly and impactTolerance as a variable in the MODULE{ModuelWheelDamage}.
Solution:
Remove impactTolerance from camera parts.
From the external view, if I am zoomed up on my ship and then switch though any docking ports and back to the external view, the view is zoomed out to some sort of default level which is far away. I request the feature that allows the zoom to be remembered and applied upon returning to external view.
Looking at the .version file, the URL is at spacetux:
❯ curl http://ksp.spacetux.net/avc/HullcamVDSContinued
{
"NAME": "HullcamVDSContinued",
"URL": "http://ksp.spacetux.net/avc/HullcamVDSContinued",
"DOWNLOAD": "https://github.com/linuxgurugamer/HullcamVDSContinued/releases",
"GITHUB": {
"USERNAME": "linuxgurugamer",
"REPOSITORY": "HullcamVDSContinued"
},
"VERSION": {
"MAJOR": 0,
"MINOR": 2,
"PATCH": 0,
"BUILD": 1
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
"MINOR": 8,
"PATCH": 0
}
}
No such version is available from github releases, and the github .version file still has 0.2.0: https://github.com/linuxgurugamer/HullcamVDSContinued/blob/master/HullcamVDSContinued.version
many of the hullcam cameras have a custom position offset from the named transform, but the patches that set up the camera as a JSIExternalCameraSelector usually don't copy that same offset. I believe that is causing the clipping issues described here: FirstPersonKSP/RasterPropMonitor#34
Could be used to taking pictures of Kerbin and other planets and moons and transmit/return them to Kerbin, that would be awesome
Hey all the other cams work just fine but I can't get these to work for me? do they have some special keybind because I have not been able to find it in that case, I am aware of the - and = controls for the regular cameras and it works fine.
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