webthing
Implementation of an HTTP Web Thing.
Using
If you're using Cargo
, just add webthing
to your Cargo.toml
:
[dependencies]
webthing = "0.9"
TLS Support
If you need TLS support for the server, you'll need to compile with the ssl
feature set.
Example
In this example we will set up a dimmable light and a humidity sensor (both using fake data, of course). Both working examples can be found in here.
Dimmable Light
Imagine you have a dimmable light that you want to expose via the web of things API. The light can be turned on/off and the brightness can be set from 0% to 100%. Besides the name, description, and type, a Light
is required to expose two properties:
on
: the state of the light, whether it is turned on or off- Setting this property via a
PUT {"on": true/false}
call to the REST API toggles the light.
- Setting this property via a
brightness
: the brightness level of the light from 0-100%- Setting this property via a PUT call to the REST API sets the brightness level of this light.
First we create a new Thing:
let mut light = BaseThing::new(
"My Lamp".to_owned(),
Some(vec!["OnOffSwitch".to_owned(), "Light".to_owned()]),
Some("A web connected lamp".to_owned()),
);
Now we can add the required properties.
The on
property reports and sets the on/off state of the light. For our purposes, we just want to log the new state if the light is switched on/off.
struct OnValueForwarder;
impl ValueForwarder for OnValueForwarder {
fn set_value(&mut self, value: serde_json::Value) -> Result<serde_json::Value, &'static str> {
println!("On-State is now {}", value);
Ok(value)
}
}
let on_description = json!({
"@type": "OnProperty",
"title": "On/Off",
"type": "boolean",
"description": "Whether the lamp is turned on"
});
let on_description = on_description.as_object().unwrap().clone();
thing.add_property(Box::new(BaseProperty::new(
"on".to_owned(),
json!(true),
Some(Box::new(OnValueForwarder)),
Some(on_description),
)));
The brightness
property reports the brightness level of the light and sets the level. Like before, instead of actually setting the level of a light, we just log the level.
struct BrightnessValueForwarder;
impl ValueForwarder for BrightnessValueForwarder {
fn set_value(&mut self, value: serde_json::Value) -> Result<serde_json::Value, &'static str> {
println!("Brightness is now {}", value);
Ok(value)
}
}
let brightness_description = json!({
"@type": "BrightnessProperty",
"title": "Brightness",
"type": "number",
"description": "The level of light from 0-100",
"minimum": 0,
"maximum": 100,
"unit": "percent"
});
let brightness_description = brightness_description.as_object().unwrap().clone();
thing.add_property(Box::new(BaseProperty::new(
"brightness".to_owned(),
json!(50),
Some(Box::new(BrightnessValueForwarder)),
Some(brightness_description),
)));
Now we can add our newly created thing to the server and start it:
let mut things: Vec<Arc<RwLock<Box<Thing + 'static>>>> = Vec::new();
things.push(Arc::new(RwLock::new(Box::new(light)));
// If adding more than one thing, use ThingsType::Multiple() with a name.
// In the single thing case, the thing's name will be broadcast.
let mut server = WebThingServer::new(
ThingsType::Multiple(things, "LightAndTempDevice".to_owned()),
Some(8888),
None,
Box::new(Generator),
);
let server_addr = server.create();
server.start();
This will start the server, making the light available via the WoT REST API and announcing it as a discoverable resource on your local network via mDNS.
Sensor
Let's now also connect a humidity sensor to the server we set up for our light.
A MultiLevelSensor
(a sensor that returns a level instead of just on/off) has one required property (besides the name, type, and optional description): level
. We want to monitor this property and get notified if the value changes.
First we create a new Thing:
let mut thing = BaseThing::new(
"My Humidity Sensor".to_owned(),
Some(vec!["MultiLevelSensor".to_owned()]),
Some("A web connected humidity sensor".to_owned()),
);
Then we create and add the appropriate property:
-
level
: tells us what the sensor is actually reading- Contrary to the light, the value cannot be set via an API call, as it wouldn't make much sense, to SET what a sensor is reading. Therefore, we are creating a readOnly property.
let level_description = json!({ "@type": "LevelProperty", "title": "Humidity", "type": "number", "description": "The current humidity in %", "minimum": 0, "maximum": 100, "unit": "percent", "readOnly": true }); let level_description = level_description.as_object().unwrap().clone(); thing.add_property(Box::new(BaseProperty::new( "level".to_owned(), json!(0), None, Some(level_description), )));
Now we have a sensor that constantly reports 0%. To make it usable, we need a thread or some kind of input when the sensor has a new reading available. For this purpose we start a thread that queries the physical sensor every few seconds. For our purposes, it just calls a fake method.
let sensor = Arc::new(RwLock::new(Box::new(sensor))));
let cloned = sensor.clone();
thread::spawn(move || {
let mut rng = rand::thread_rng();
// Mimic an actual sensor updating its reading every couple seconds.
loop {
thread::sleep(time::Duration::from_millis(3000));
let t = cloned.clone();
let new_value = json!(
70.0 * rng.gen_range::<f32>(0.0, 1.0) * (-0.5 + rng.gen_range::<f32>(0.0, 1.0))
);
{
let mut t = t.write().unwrap();
let prop = t.find_property("level".to_owned()).unwrap();
let _ = prop.set_value(new_value.clone());
}
t.write()
.unwrap()
.property_notify("level".to_owned(), new_value);
}
});
This will update our property with random sensor readings. The new property value is then sent to all websocket listeners.