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csharpphoenixclient's Issues

Getting System.NullReferenceException at PhoenixChannels.Socket.FlushSendBuffer() using the example under Phoenix 1.4.11

Here is the error at VS:

System.NullReferenceException
  HResult=0x80004003
  Message=Object reference not set to an instance of an object.
  Source=PhoenixChannels
  StackTrace:
   at PhoenixChannels.Socket.FlushSendBuffer()

And here are what gets received at the Phoenix back-end:

[info] CONNECTED TO MemeWeb.UserSocket in 192µs
  Transport: :websocket
  Serializer: Phoenix.Socket.V2.JSONSerializer
  Connect Info: %{}
  Parameters: %{"vsn" => "2.0.0"}

Unity3D Support

It would be awesome to use Phoenix Channels in Unity games!

Documentation

Would there be a chance that someone familiar with this package could write some basic usage docs?

I'm wanting to switch over from a Node system to Phoenix and I'll need to convert my existing C# client to use the (awesome) Phoenix channel API

Bug: UriBuilder on Socket

When the query property of the URI is greater than zero then must concatenate the original query

Class: Socket.cs
Line: 80

Actually:

uri.Query.Length == 0 ? "?vsn=2.0.0" : "&vsn=2.0.0"

Must be:

uri.Query.Length == 0 ? "?vsn=2.0.0" : string.Concat(uri.Query, "&vsn=2.0.0")

License?

I'm just now playing with trying to get a unity app to talk to a phoenix websocket and I'm wondering if/what you plan on licensing this library under.

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