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recursio's Introduction

recursio

Recursio is a top down 1 vs. 1 twin stick shooter where each player tries to capture two points at the same time. To achieve this, each player spawns an afterimage of themselves after each round. This afterimage replays what the player did in the previous round. That way, the player has to cooperate with their previous self to capture both points.

Download

Download the latest client release here.

Play on Hosted Server

Play Online takes you to the official development server. Note that it might restart occasionally. If you lose connection to the server just try again after a few moments. Alternatively, you can host a server yourself and enter its IP in the Play Local option.

Controls

          DASH                                  FIRE
         _=====_                               _=====_
   SWAP / _____ \                             / _____ \ MELEE
      +.-'_____'-.---------------------------.-'_____'-.+
     /   |     |  '.                       .'  |  _  |   \
    / ___| /|\ |___ \                     / ___| /_\ |___ \
   / |      |      | ;  __           _   ; | _         _ | ;
   | | <---   ---> | | |__|         |_:> | ||_|       (_)| |
   | |___   |   ___| ;                   ; |___       ___| ;
   |\    | \|/ |    /  _     ___      _   \    |READY|    /|
   | \   |_____|  .','" "', |___|  ,'" "', '.  |_____|  .' |
   |  '-.______.-' /       \      /       \  '-._____.-'   |
   |               |  MOVE |------| LOOK  |                |
   |              /\       /      \       /\               |
   |             /  '.___.'        '.___.'  \              |
   |            /                            \             |
    \          /                              \           /
     \________/                                \_________/

Alternatively mouse and keyboard controls are available as well:

  • WASD -> Move
  • Mouse -> Aim
  • LMB -> Fire
  • RMB -> Melee
  • Space -> Dash
  • Tab -> Swap

Development Setup

Clone repository including symlinks for addons and shared files

git clone -c core.symlinks=true https://github.com/lizrad/recursio.git

recursio's People

Contributors

amongruenwald avatar kb173 avatar davidpgl avatar incredibleleitman avatar

Watchers

James Cloos avatar

Forkers

skaillz

recursio's Issues

Implement rewind system

This should happen client side only, as precision and actual truth data is unnecessary.

This is on hold, because we probably don't need/want it.

Design tutorial

very simple 1-minute single player scenario where you learn the basics of the time loop mechanic and what differentiates robots from players

Dash is sometimes slightly corrected (rubber-banded back)

does not seem to be related to latency as first suspected, I've tested 0ms, 50ms, and 100ms.

it's really inconsistent - weirdly I can reproduce it most reliably with a medium-strength dash towards the top right, especially when stopping right after dashing...

Model robot character

Prototype

  • Prototype Model
  • Procedural Animation
    • Aim
    • Dash
    • Move
    • Melee
    • Death
    • Spawn
  • Final Model

Implement Character Dash

can probably just be taken from the prototype, but with more complicated cooldown: two "slots" that can be used up consecutively, and they recharge slowly

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