This is my entry to the 2018 7drl competition. The compiled version is available on itch.io. You can also follow development on twitter.
The game is an attempt to take Batman Arkham Asylum/Arkham City/Shadows of Mordor style combat into the turn based space.
This game was hacked together in 7 days. It's not indicative of my normal style - it's instead very rushed, sometimes using bad algorithms or techniques, sometimes with code that I would reject out of hand in code review due to bad variable names, comments, code grammar etc. Please don't judge me too harshly.
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If enemy within 4 spaces, attack them
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If attack enemy:
- Stun the enemy a turn
- Take their space pushing them away
- If can't take their space, stun them additional turn
- Damage = momentum
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Each attack adds momentum
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Each turn without attack removes momentum
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Each time attacked remove momentum
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Get attacked pushes away
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If pushed into wall, additional damage
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May spend 1 momentum to move away from attack direction
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May spend X momentum to parry (X = amount of attacks)
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Brutes don't get stunned
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Brutes push back further
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Knifes don't push back
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Knifes can't parry
- If no enemies in sight, move freely