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License: Other
The Roguelike Game Atlas Warriors
License: Other
Despite being out of sight, most animations still play. This should be fixed.
Items that spawn on Staircases are impossible to pick up
Autopickup is currently always set to on. Add an option to be able to disable autopickup as discussed on http://forums.roguetemple.com/index.php?topic=4357.0.
things such as the ctrl and arrow keys
error I get is:
Traceback (most recent call last):
File "E:\Python33\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in
File "rl.py", line 397, in
File "E:\Documents\GitHub\AtlasWarriors\src\inventoryDialog.py", line 90, in process
TypeError: ord() expected a character, but string of length 0 found
When a right or left hand item is 'dropped' from the inventory screen, it goes to the backpack if the backpack is not full.
was chasing after a healer on the second floor. using polearm weapon and a kiteshield.
error I got was:
Traceback (most recent call last):
File "E:\Python33\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in
File "rl.py", line 434, in
File "E:\Documents\GitHub\AtlasWarriors\src\Healer.py", line 153, in update
AttributeError: 'NoneType' object has no attribute 'x'
If you inventory is full and you are standing on top of an item, if you attempt to equip the last item in your inventory, it will instead swap your currently held item for the one on the ground.
Assassins should be invisible when next to a wall unless adjacent to the player. This is not done yet.
The code added to allow the DV reduction when adjacent to zombies is slow. It calls the Zombie detection stuff on every character, every update and also when zombies move.
This needs to be refactored somewhere else, somehow else.
The player counters an attack with a dagger which causes the Bandit to then counter the counter with his dagger. Eventually you get a stack overflow from the infinite recursion.
File "E:\Documents\GitHub\AtlasWarriors\src\player_character.py", line 148, in Attacked
File "E:\Documents\GitHub\AtlasWarriors\src\character.py", line 335, in AttackWithWeapon
File "E:\Documents\GitHub\AtlasWarriors\src\character.py", line 377, in Attacked
File "E:\Documents\GitHub\AtlasWarriors\src\character.py", line 335, in AttackWithWeapon
File "E:\Documents\GitHub\AtlasWarriors\src\player_character.py", line 148, in Attacked
File "E:\Documents\GitHub\AtlasWarriors\src\character.py", line 335, in AttackWithWeapon
File "E:\Documents\GitHub\AtlasWarriors\src\character.py", line 376, in Attacked
RuntimeError: maximum recursion depth exceeded
Dropping when there is something on the ground does nothing.
The message screen is not yet operational at all.
Bondy034 has reported that the Zombie Stat draining continues to occur after they're dead. Correct behaviour is that they only drain defence whilst you are standing next to them
You can't use the close button when the first death tutorial (or any other dialog called outside the main game loop with DialogOnlyLoop in rl.py). Low priority because you can just click through it.
Easy fix. Will be in next release.
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