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Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

Home Page: https://youtu.be/KobCxX7NZM4&ref=github

License: MIT License

C# 41.07% ShaderLab 52.53% HLSL 6.39%
ai gamedev unity navmesh gamedevelopment navmeshagent navmeshsurface tutorial

ai-series-part-8's Introduction

Navmesh AI Tutorial 8 - Adding Bullet Mechanics to Ranged Enemies

The below video is the tutorial that ENDS where this project is. If you would like to follow along, check out the 7 How to Make a Ranged Attacking Enemy

Youtube Tutorial

In this project we have:

  1. Simple click to move.
  2. An enemy that follows the player
  3. NavMeshLinks to allow the player and enemy to jump from one platform to another, and on top of some walls.
  4. AgentLinkMover to control how NavMeshAgents will traverse NavMeshLinks
  5. Animated 3D Model based on NavMeshAgent's movement
  6. Dynamically spawned enemies at random points on the NavMesh
  7. 2 Enemy types, configured via a ScriptableObject, that path differently based on Agent Configuration
  8. Enemies and Player attack the other when they near each other, until dead.
  9. Ranged Attacking Enemies
  10. Configurable Homing Bullet Mechanics for Ranged Enemies

Requirements

  • Requires Unity 2019.4 LTS or higher.
  • Utilizes the Navmesh Components from Unity's Github.

ai-series-part-8's People

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Forkers

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