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Super Nintendo Entertainment System (SNES) / Super Famicom emulator (based on SNES9X) for iOS (iPhone/iPad)
I've been using this app for a bit and I was a bit confused/upset on why this feature was removed, as that was one of the best features, made it quick and easy to download ROMs on-device.
According to this post,(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=5011) the buzzing noise was an error with the echo buffer in Snes9x that should now be fixed?
Many iCade-like controllers (controllers that connect to iOS devices as if they were bluetooth keyboards) have different key maps for their buttons. Take for instance the iCade 8-Bitty: it's different enough from the original iCade that some games are nearly unplayable on this controller.
So in order to add support to various iCade-like controllers, I need your help: if you have an iCade-like controller that is not currently supported by MeSNEmu and you want it supported, please follow these instructions and support for it will be added ASAP:
The button sequence you press is very important, since some controllers don't have the exact same layout as a SNES controller. Please try to match it as closely as possible for the best gameplay experience. Below is a picture of a SNES controller. The L and R buttons are on the shoulders of the controller:
Could you fix the buttons? The layout is quite inconvenient (instead of y x, b a, it'd be easier if it was x a, y b) or give us an option to change the layout within the application?
And can you also make it possible to hold more than one button at once (can't run and jump in platformers, or hold an item and jump).
Theres no snes emu that support cheats, can this emu be the exception?
It's incompatible with IOS 11, I try to make this project compatible for the architecture arm64 but I found multiples errors, principally of type "cast int".
How can I resolve that?
Thank you!
Sound doesn't seem to work on IOS 9 using 16687c. I'm testing on an Ipad air 2 with xcode 7. Is there something I should enable?
Ever since I updated my iPad to iOS 7.0.6, I am unable to open the SIOS app that I have downloaded. I am also unable to close it correctly, so when I click on it, it immediately shuts down. I don't really want to uninstall it, so I don't lose my progress.
Any suggestions would be great!
There is support for controllers, but not keyboards. I'm not sure if it could be added as a "controller" or not.
Hello, the current emulator nestopia for NES roms iOS is very slow on iPhone 4. I tried MeSNEmu and the speed is very good for SNES roms. Interface is also good. Can you add a feature to also run NES roms?
When compiling the app in the latest version of Xcode (5.1.1), the build fails with the following error:
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
Hello, I just want to say that I love how the app has a variety of features, and how it is just perfect in so many ways. But I'm having a small issue: I'm on an iPhone 4S with iOS 8.0.2, and I've installed MeSneMu a few days ago. As with most emulators, I changed the date of my phone back to 2012, and it worked just fine. One day after, though, when I attempted to open the app, it simply crashed. I checked, and everything was normal: the date was set to 2012. But the app wouldn't open. What should I do. Thanks a lot for your time! By the way, I'm from Brazil as well, so if you prefer to type in Portuguese, feel free to.
It would be more enjoyable to enjoy this great emulator via actual airplay support, i.e. Hiding the input on the screen (even combining that with the new controller support?)
So I have MeSNEmu on my iPhone, but nowhere does it say where in the filesystem the ROM files are supposed to be placed. I read all the README. Please advise.
In the windows port faq:
Q: Why doesn't Snes9x display SD3/Secret of Mana/other hi-res games properly?
A: Some games had resolution changes at certain parts during the game that
affect the pixel size of what is shown on screen. Due to the way this is handled
some games require specific options to keep "right". First, make sure that
Hi-res support is selected in the option menus, that option can slow down
performance on slower machines, although it is now on by default. Second, it is
recommended your filter option is set to anything except "none." "Simple 2X" is
a good choice. Note: In the event the "Hi-res" option is greyed out, make sure
your display resolution is at least 512 x 480
Is there is a work around for the iOS port?
Even better would be the option to sync ROMs from cloud services, in addition to saves.
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