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2D Sprite 버튼 기능 만들기

만들 Sprite 컴포넌트에 추가적인 컴포넌트를 넣는다.

  1. BoxCollider2D (아무 종류의 2D 충돌체)
  2. Rigidbody2D
  3. Event Trigger (Pointer Up 이벤트에 대해서 예시를 적는다.)

버튼 이벤트가 발생할 스크립트를 수정한다.

  1. IPointerUpHandler (사용할 이벤트 트리거에 맞는 인터페이스를 상속한다.)
  2. 인터페이스 내부에 이벤트가 발생할 메서드를 넣어준다.)
    public void OnPointerUp(PointerEventData eventData)
    {
        ButtonCraft(); // 이벤트 처리할 메서드
    }

메인 카메라(사용할 카메라)에 RayCast2D 컴포넌트를 추가한다.

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