Comments (11)
One other point, the older version demos ran fine on the same mobile device.
from ammo.lab.
hum yes i try on S8 without problem's maybe your cache not refreshed ?
i have to improve mobile support i use new material ( lambert vs standard )
is pretty heavy for phone and also last dev version of three not complete.
from ammo.lab.
Cleared cache and still not working (see asterioid attached). Strange that it runs on your S8...
from ammo.lab.
what mobile ? browser ?
from ammo.lab.
Samsung Galaxy S8 (model SM-G955U1)
Android 8.0.0, Build/R16NW
Chrome 72.0.3626.105
from ammo.lab.
ha ok strange ? i have same version and model
( maybe is a american phone me is european not the same proc )
anyway i while update soon with some mobile optimisation
low background and environement.
from ammo.lab.
OK, if I get a chance, will try to run remotely in debugger and see if any error shows up in the console. Also, in looking through the code a bit, I see that the material on the asteroid was changed from phong to standard, I may try changing it back and see what happens.
from ammo.lab.
yes maybe i change for phong on mobile, i have to try but standard is realy good
i make a update on lab (lower cube map reflection)
from ammo.lab.
Another important piece of info: another member of our dev team ran the demos on his Samsung S7 and they seem to run fine! This seems to be something unique to my phone. It might be good to either wait for a few days until I can do the debugging above or, maybe, have some type of option in the AmmoLab configuration options like "basicMobile" that users can change. Like you said, it is nicer to have the standard material than the phong material and it appears that many phones can handle that.
from ammo.lab.
After upgrading to Android 9, the current version of Ammo.lab now works fiine. So am closing this issue. Thanx for your prompt respo see.
from ammo.lab.
from ammo.lab.
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