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View Code? Open in Web Editor NEWAmmo.lab advanced 3d physics worker for three.js
Home Page: http://lo-th.github.io/Ammo.lab/
License: MIT License
Ammo.lab advanced 3d physics worker for three.js
Home Page: http://lo-th.github.io/Ammo.lab/
License: MIT License
I am using the .glb model. How do I add physics to the children of the switches in the diagram and make them a whole?
I notice the ammo version is different the latest ammo.js#master, could you tell me the ammo version or the bullet version?
Thanks.
I want to use your engine, please introduce the few files to use, your code is too much, I look complicated
Nice re-design a few weeks ago, this is a big improvement of both libs. However, there seem to be some problems with running some of the demos (eg, asteriod) on a mobile device. We are getting missing textures, shader problems, etc. on some of the demos running on a Samsung S8. Have you tried the demos on a mobile phone?
Greetings! First off I'd like to say nice job on the Ammo library! It is SUPERB! Keep up the EXCELLENT work! Secondly, for those of us just a few months into learning Ammo, could you please add an FPS style sliding collision demo that uses loaded OBJ objects & can easily work for any loaded object? Once again, keep up the EXCELLENT work & have a GREAT day!
Thank You!
Per #4, where is the source code for lab.min.js and lab.js? There seems to be more than just THREE in there -- View, Math, etc.?
Hi! The demos and built-in worker support here are looking really impressive.
Could I ask what your plans are for Ammo.lab? Specifically, when would you advise someone to use Ammo.lab instead of Oimo.js, or Oimo.js instead of Ammo.lab? Thanks!
Please
I can't seem to find three.js source anywhere in your code and it's the last part I need to better understand how it's working. Can you point it out to me? Thanks!
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