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ESLint plugin with rules that help validate proper imports.

License: MIT License

JavaScript 99.99% CoffeeScript 0.01%

eslint-plugin-import's Introduction

eslint-plugin-import

build status Coverage Status win32 build status npm

This plugin intends to support linting of ES2015+ (ES6+) import/export syntax, and prevent issues with misspelling of file paths and import names. All the goodness that the ES2015+ static module syntax intends to provide, marked up in your editor.

IF YOU ARE USING THIS WITH SUBLIME: see the bottom section for important info.

Rules

Static analysis:

  • Ensure imports point to a file/module that can be resolved. (no-unresolved)
  • Ensure named imports correspond to a named export in the remote file. (named)
  • Ensure a default export is present, given a default import. (default)
  • Ensure imported namespaces contain dereferenced properties as they are dereferenced. (namespace)

Helpful warnings:

Module systems:

  • Report CommonJS require calls and module.exports or exports.*. (no-commonjs)
  • Report AMD require and define calls. (no-amd)
  • No Node.js builtin modules. (no-nodejs-modules)

Style guide:

Installation

npm install eslint-plugin-import -g

or if you manage ESLint as a dev dependency:

# inside your project's working tree
npm install eslint-plugin-import --save-dev

All rules are off by default. However, you may configure them manually in your .eslintrc.(yml|json|js), or extend one of the canned configs:

---
extends:
  - eslint:recommended
  - plugin:import/errors
  - plugin:import/warnings

# or configure manually:
plugins:
  - import

rules:
  import/no-unresolved: [2, {commonjs: true, amd: true}]
  import/named: 2
  import/namespace: 2
  import/default: 2
  import/export: 2
  # etc...

Resolvers

With the advent of module bundlers and the current state of modules and module syntax specs, it's not always obvious where import x from 'module' should look to find the file behind module.

Up through v0.10ish, this plugin has directly used substack's resolve plugin, which implements Node's import behavior. This works pretty well in most cases.

However, Webpack allows a number of things in import module source strings that Node does not, such as loaders (import 'file!./whatever') and a number of aliasing schemes, such as externals: mapping a module id to a global name at runtime (allowing some modules to be included more traditionally via script tags).

In the interest of supporting both of these, v0.11 introduces resolvers.

Currently Node and Webpack resolution have been implemented, but the resolvers are just npm packages, so third party packages are supported (and encouraged!).

You can reference resolvers in several ways(in order of precedence):

  1. With an absolute path to resolver, used as a computed property name, which is supported since Node v4:

.eslintrc.js:

{
  settings: {
    'import/resolver': {
      [path.resolve('../../../my-resolver')]: { someConfig: value }
    }
  }
}
  1. With a path relative to the closest package.json file:

.eslintrc.js:

{
  settings: {
    'import/resolver': {
      './my-resolver': { someConfig: value }
    }
  }
}

.eslintrc.yml:

settings:
  import/resolver: './my-resolver'
  1. With an npm module name, like my-awesome-npm-module:

.eslintrc.js:

{
  settings: {
    'import/resolver': {
      'my-awesome-npm-module': { someConfig: value }
    }
  }
}

.eslintrc.yml:

settings:
  import/resolver: 'my-awesome-npm-module'
  1. As a conventional eslint-import-resolver name, like eslint-import-resolver-foo:

.eslintrc.js:

{
  settings: {
    'import/resolver': {
      foo: { someConfig: value }
    }
  }
}

.eslintrc.yml:

settings:
  import/resolver: foo

If you are interesting in writing a resolver, see the spec for more details.

Settings

You may set the following settings in your .eslintrc:

import/extensions

A whitelist of file extensions that will be parsed as modules and inspected for exports.

This will default to ['.js'] in the next major revision of this plugin, unless you are using the react shared config, in which case it is specified as ['.js', '.jsx'].

Note that this is different from (and likely a subset of) any import/resolver extensions settings, which may include .json, .coffee, etc. which will still factor into the no-unresolved rule.

Also, import/ignore patterns will overrule this whitelist, so node_modules that end in .js will still be ignored by default.

import/ignore

A list of regex strings that, if matched by a path, will not report the matching module if no exports are found. In practice, this means rules other than no-unresolved will not report on any imports with (absolute) paths matching this pattern, unless exports were found when parsing. This allows you to ignore node_modules but still properly lint packages that define a jsnext:main in package.json (Redux, D3's v4 packages, etc.).

no-unresolved has its own ignore setting.

Note: setting this explicitly will replace the default of node_modules, so you may need to include it in your own list if you still want to ignore it. Example:

settings:
  import/ignore:
    - node_modules       # mostly CommonJS (ignored by default)
    - \.coffee$          # fraught with parse errors
    - \.(scss|less|css)$ # can't parse unprocessed CSS modules, either

import/resolver

See resolvers.

import/cache

Settings for cache behavior. Memoization is used at various levels to avoid the copious amount of fs.statSync/module parse calls required to correctly report errors.

For normal eslint console runs, the cache lifetime is irrelevant, as we can strongly assume that files should not be changing during the lifetime of the linter process (and thus, the cache in memory)

For long-lasting processes, like eslint_d or eslint-loader, however, it's important that there be some notion of staleness.

If you never use eslint_d or eslint-loader, you may set the cache lifetime to Infinity and everything should be fine:

# .eslintrc.yml
settings:
  import/cache:
    lifetime: โˆž  # or Infinity

Otherwise, set some integer, and cache entries will be evicted after that many seconds have elapsed:

# .eslintrc.yml
settings:
  import/cache:
    lifetime: 5  # 30 is the default

SublimeLinter-eslint

SublimeLinter-eslint introduced a change to support .eslintignore files which altered the way file paths are passed to ESLint when linting during editing. This change sends a relative path instead of the absolute path to the file (as ESLint normally provides), which can make it impossible for this plugin to resolve dependencies on the filesystem.

This workaround should no longer be necessary with the release of ESLint 2.0, when .eslintignore will be updated to work more like a .gitignore, which should support proper ignoring of absolute paths via --stdin-filename.

In the meantime, see roadhump/SublimeLinter-eslint#58 for more details and discussion, but essentially, you may find you need to add the following SublimeLinter config to your Sublime project file:

{
    "folders":
    [
        {
            "path": "code"
        }
    ],
    "SublimeLinter":
    {
        "linters":
        {
            "eslint":
            {
                "chdir": "${project}/code"
            }
        }
    }
}

Note that ${project}/code matches the code provided at folders[0].path.

The purpose of the chdir setting, in this case, is to set the working directory from which ESLint is executed to be the same as the directory on which SublimeLinter-eslint bases the relative path it provides.

See the SublimeLinter docs on chdir for more information, in case this does not work with your project.

If you are not using .eslintignore, or don't have a Sublime project file, you can also do the following via a .sublimelinterrc file in some ancestor directory of your code:

{
  "linters": {
    "eslint": {
      "args": ["--stdin-filename", "@"]
    }
  }
}

I also found that I needed to set rc_search_limit to null, which removes the file hierarchy search limit when looking up the directory tree for .sublimelinterrc:

In Package Settings / SublimeLinter / User Settings:

{
  "user": {
    "rc_search_limit": null
  }
}

I believe this defaults to 3, so you may not need to alter it depending on your project folder max depth.

eslint-plugin-import's People

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