Comments (1)
Hey there - for whatever reason GitHub has made me unwatch this repository and I never got any notification about the new issues, so I'm really sorry that I respond to this so damn late.
Due to the way that FFS tanks are handled (keep the same block in-world, and use a hook on them, effectively), it's a bit difficult to use the exact same capability HWYLA offers.
I can look into potentially using their method to include it in the tooltip, but I'm not 100% sure if it's gonna be possible
from ffs.
Related Issues (20)
- Tanks not "remembering" the correct amount of fluid stored HOT 1
- Issue with quantities of fluid in tanks HOT 1
- Crash upon removing a tank valve.
- Fancy Fluids Storage Constant Crash HOT 1
- Mobs are spawning inside tanks HOT 1
- Crash with Fluidtank
- No Bucket extraction HOT 1
- FFS doesn't ouput any fluid from valves on Minecarft 1.10.2 HOT 1
- Crash when 2nd valve placed next formed tank valve.
- Configurable Block Whitelist HOT 11
- Ability to allow valves to push to adjacent pipes/tanks
- Volume-per-block-type HOT 4
- Crash: java.lang.NoSuchMethodError HOT 4
- Fluiduct input pipes disconnect when chunk unloaded HOT 2
- NullPointerException with TankManager.isPartOfTank()
- Ambiguous licensing HOT 8
- Servercrash HOT 1
- ComputerCraft Support HOT 2
- server crash on 1.16.5 HOT 2
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from ffs.